RSS

Понедельник, 23.12.2024, 22:00
Главная » WoW API »

API Функции

[ Добавить запись ]

В разделе материалов: 7079
Показано материалов: 901-950
Страницы: « 1 2 ... 17 18 19 20 21 ... 141 142 »

Название Описание
TabardModel:SetMaxResize(maxWidth, maxHeight) Sets the maximum size of the frame for user resizing.
TabardModel:SetLight(enabled, omni, dirX, dirY, dirZ, ambIntensity [, ambR [, ambG [, ambB [, dirIntensity [, dirR [, dirG [, dirB]]]]]]]) Sets properties of the light sources used when rendering the model.
TabardModel:SetID(id) Sets a numeric identifier for the frame.
TabardModel:SetHitRectInsets(left, right, top, bottom) Sets the insets from the frame's edges which determine its mouse-interactable area.
TabardModel:SetHeight(height) Sets the region's height.
TabardModel:SetGlow(amount) Sets the model's glow amount.
TabardModel:SetFrameStrata("strata") Sets the general layering strata of the frame.
TabardModel:SetFrameLevel(level) Sets the level at which the frame is layered relative to others in its strata.
TabardModel:SetFogNear(distance) Sets the near clipping distance for the model's fog.
TabardModel:SetFogFar(distance) Sets the far clipping distance for the model's fog.
TabardModel:SetFogColor(red, green, blue) Sets the model's fog color, enabling fog display if disabled.
TabardModel:SetFacing(facing) Sets the model's current rotation.
TabardModel:SetDontSavePosition() Функция еще не задокументированна.
TabardModel:SetDisplayInfo() Функция еще не задокументированна.
TabardModel:SetDepth(depth) Sets the 3D depth of the frame (for stereoscopic 3D configurations)
TabardModel:SetCreature(creature) Sets the model to display the 3D model of a specific creature.
TabardModel:SetClampedToScreen(enable) Sets whether the frame's boundaries should be limited to those of the screen.
TabardModel:SetClampRectInsets(left, right, top, bottom) Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
TabardModel:SetCamera(index) Sets the view angle on the model to a pre-defined camera location.
TabardModel:SetCamDistanceScale() Функция еще не задокументированна.
TabardModel:SetBarberShopAlternateForm() Функция еще не задокументированна.
TabardModel:SetBackdropColor(red, green, blue [, alpha]) Sets a shading color for the frame's background graphic.
TabardModel:SetBackdropBorderColor(red, green, blue [, alpha]) Sets a shading color for the frame's border graphic.
TabardModel:SetBackdrop(backdrop) Sets a backdrop graphic for the frame.
TabardModel:SetAttribute("name", value) Sets a secure frame attribute.
TabardModel:SetAlpha(alpha) Sets the opacity of the region relative to its parent.
TabardModel:SetAllPoints([region]) or TabardModel:SetAllPoints(["name"]) Sets all anchor points of the region to match those of another region.
TabardModel:Save() Saves the current tabard model design as the player's guild tabard.
TabardModel:ReplaceIconTexture("filename") Sets the icon texture used by the model.
TabardModel:RegisterForDrag(...) Registers the frame for dragging.
TabardModel:RegisterEvent("event") Registers the frame for an [[docs/eventsevent]]
TabardModel:RegisterAllEvents() Registers the frame for all events.
TabardModel:RefreshUnit() Updates the model's appearance to match that of its unit.
TabardModel:RefreshCamera() Функция еще не задокументированна.
TabardModel:Raise() Increases the frame's frame level above all other frames in its strata.
TabardModel:Lower() Reduces the frame's frame level below all other frames in its strata.
visible = TabardModel:IsVisible() Returns whether the region is visible.
enabled = TabardModel:IsUserPlaced() Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
enabled = TabardModel:IsToplevel() Returns whether the frame is automatically raised to the front when clicked.
shown = TabardModel:IsShown() Returns whether the region is shown.
enabled = TabardModel:IsResizable() Returns whether the frame can be resized by the user.
isProtected, explicit = TabardModel:IsProtected() Returns whether the region is protected.
isType = TabardModel:IsObjectType("type") Returns whether the object belongs to a given widget type.
movable = TabardModel:IsMovable() Returns whether the frame can be moved by the user.
enabled = TabardModel:IsMouseWheelEnabled() Returns whether mouse wheel interactivity is enabled for the frame.
isOver = TabardModel:IsMouseOver([topOffset [, leftOffset [, bottomOffset [, rightOffset]]]]) Returns whether the mouse cursor is over the given region.
enabled = TabardModel:IsMouseEnabled() Returns whether mouse interactivity is enabled for the frame.
enabled = TabardModel:IsKeyboardEnabled() Returns whether keyboard interactivity is enabled for the frame.
enabled = TabardModel:IsJoystickEnabled() Returns whether joystick interactivity is enabled for the frame.
enabled = TabardModel:IsIgnoringDepth() Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)