TabardModel:SetMaxResize(maxWidth, maxHeight)
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Sets the maximum size of the frame for user resizing.
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TabardModel:SetLight(enabled, omni, dirX, dirY, dirZ, ambIntensity [, ambR [, ambG [, ambB [, dirIntensity [, dirR [, dirG [, dirB]]]]]]])
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Sets properties of the light sources used when rendering the model.
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TabardModel:SetID(id)
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Sets a numeric identifier for the frame.
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TabardModel:SetHitRectInsets(left, right, top, bottom)
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Sets the insets from the frame's edges which determine its mouse-interactable area.
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TabardModel:SetGlow(amount)
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Sets the model's glow amount.
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TabardModel:SetFrameStrata("strata")
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Sets the general layering strata of the frame.
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TabardModel:SetFrameLevel(level)
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Sets the level at which the frame is layered relative to others in its strata.
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TabardModel:SetFogNear(distance)
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Sets the near clipping distance for the model's fog.
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TabardModel:SetFogFar(distance)
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Sets the far clipping distance for the model's fog.
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TabardModel:SetFogColor(red, green, blue)
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Sets the model's fog color, enabling fog display if disabled.
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TabardModel:SetFacing(facing)
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Sets the model's current rotation.
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TabardModel:SetDontSavePosition()
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Функция еще не задокументированна.
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TabardModel:SetDisplayInfo()
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Функция еще не задокументированна.
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TabardModel:SetDepth(depth)
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Sets the 3D depth of the frame (for stereoscopic 3D configurations)
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TabardModel:SetCreature(creature)
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Sets the model to display the 3D model of a specific creature.
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TabardModel:SetClampedToScreen(enable)
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Sets whether the frame's boundaries should be limited to those of the screen.
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TabardModel:SetClampRectInsets(left, right, top, bottom)
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Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
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TabardModel:SetCamera(index)
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Sets the view angle on the model to a pre-defined camera location.
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TabardModel:SetCamDistanceScale()
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Функция еще не задокументированна.
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TabardModel:SetBackdropColor(red, green, blue [, alpha])
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Sets a shading color for the frame's background graphic.
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TabardModel:SetBackdrop(backdrop)
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Sets a backdrop graphic for the frame.
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TabardModel:SetAlpha(alpha)
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Sets the opacity of the region relative to its parent.
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TabardModel:Save()
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Saves the current tabard model design as the player's guild tabard.
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TabardModel:RegisterForDrag(...)
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Registers the frame for dragging.
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TabardModel:RegisterEvent("event")
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Registers the frame for an [[docs/eventsevent]]
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TabardModel:RegisterAllEvents()
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Registers the frame for all events.
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TabardModel:RefreshUnit()
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Updates the model's appearance to match that of its unit.
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TabardModel:RefreshCamera()
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Функция еще не задокументированна.
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TabardModel:Raise()
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Increases the frame's frame level above all other frames in its strata.
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TabardModel:Lower()
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Reduces the frame's frame level below all other frames in its strata.
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visible = TabardModel:IsVisible()
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Returns whether the region is visible.
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enabled = TabardModel:IsUserPlaced()
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Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
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enabled = TabardModel:IsToplevel()
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Returns whether the frame is automatically raised to the front when clicked.
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shown = TabardModel:IsShown()
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Returns whether the region is shown.
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enabled = TabardModel:IsResizable()
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Returns whether the frame can be resized by the user.
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isType = TabardModel:IsObjectType("type")
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Returns whether the object belongs to a given widget type.
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movable = TabardModel:IsMovable()
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Returns whether the frame can be moved by the user.
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enabled = TabardModel:IsMouseWheelEnabled()
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Returns whether mouse wheel interactivity is enabled for the frame.
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enabled = TabardModel:IsMouseEnabled()
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Returns whether mouse interactivity is enabled for the frame.
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enabled = TabardModel:IsKeyboardEnabled()
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Returns whether keyboard interactivity is enabled for the frame.
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enabled = TabardModel:IsJoystickEnabled()
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Returns whether joystick interactivity is enabled for the frame.
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enabled = TabardModel:IsIgnoringDepth()
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Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)
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