SetView
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Moves the camera to a saved camera setting.
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SaveView
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Saves the current camera settings.
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ResetView
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Resets a saved camera setting to default values.
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PrevView
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Moves the camera to the previous predefined setting.
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NextView
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Moves the camera to the next predefined setting.
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MoveViewUpStop
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Ends camera movement initiated by [[docs/api/MoveViewUpStart`MoveViewUpStart`]]
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MoveViewUpStart
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Begins orbiting the camera upward (to look down)
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MoveViewRightStop
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Ends camera movement initiated by [[docs/api/MoveViewRightStart`MoveViewRightStart`]]
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MoveViewRightStart
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Begins orbiting the camera around the player character to the right.
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MoveViewOutStop
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Ends camera movement initiated by [[docs/api/MoveViewOutStart`MoveViewOutStart`]]
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MoveViewOutStart
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Begins zooming the camera outward (away from the player character)
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MoveViewLeftStop
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Ends camera movement initiated by [[docs/api/MoveViewLeftStart`MoveViewLeftStart`]]
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MoveViewLeftStart
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Begins orbiting the camera around the player character to the left.
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MoveViewInStop
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Ends camera movement initiated by [[docs/api/MoveViewInStart`MoveViewInStart`]]
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MoveViewInStart
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Begins zooming the camera inward (towards/through the player character)
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MoveViewDownStop
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Ends camera movement initiated by [[docs/api/MoveViewDownStart`MoveViewDownStart`]]
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MoveViewDownStart
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Begins orbiting the camera downward (to look upward)
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MouselookStart
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Enables mouselook mode, in which cursor movement rotates the camera.
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IsMouselooking
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Returns whether mouselook mode is active.
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FlipCameraYaw
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Rotates the camera around the player.
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CameraZoomOut
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Zooms the camera out by a specified distance.
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CameraZoomIn
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Zooms the camera in by a specified distance.
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CameraOrSelectOrMoveStop
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Ends action initiated by [[docs/api/CameraOrSelectOrMoveStart`CameraOrSelectOrMoveStart`]]
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CameraOrSelectOrMoveStart
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Begins camera movement or selection (equivalent to left-clicking in the 3-D world)
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