TabardModel:GetDontSavePosition()
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Функция еще не задокументированна.
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depth = TabardModel:GetDepth()
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Returns the 3D depth of the frame (for stereoscopic 3D setups)
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left, right, top, bottom = TabardModel:GetClampRectInsets()
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Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
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... = TabardModel:GetChildren()
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Returns a list of child frames of the frame.
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x, y = TabardModel:GetCenter()
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Returns the screen coordinates of the region's center.
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left, bottom, width, height = TabardModel:GetBoundsRect()
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Returns the position and dimension of the smallest area enclosing the frame and its children.
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bottom = TabardModel:GetBottom()
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Returns the distance from the bottom of the screen to the bottom of the region.
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red, green, blue, alpha = TabardModel:GetBackdropColor()
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Returns the shading color for the frame's background graphic.
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backdrop = TabardModel:GetBackdrop()
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Returns information about the frame's backdrop graphic.
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value = TabardModel:GetAttribute("name")
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Returns the value of a secure frame attribute.
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... = TabardModel:GetAnimationGroups()
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Returns a list of animation groups belonging to the region.
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alpha = TabardModel:GetAlpha()
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Returns the opacity of the region relative to its parent.
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TabardModel:EnableMouseWheel(enable)
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Enables or disables mouse wheel interactivity for the frame.
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TabardModel:EnableMouse(enable)
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Enables or disables mouse interactivity for the frame.
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TabardModel:EnableKeyboard(enable)
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Enables or disables keyboard interactivity for the frame.
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TabardModel:EnableJoystick(enable)
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Enables or disables joystick interactivity.
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TabardModel:EnableDrawLayer("layer")
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Allows display of all child objects of the frame on a specified graphics layer.
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TabardModel:DisableDrawLayer("layer")
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Prevents display of all child objects of the frame on a specified graphics layer.
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TabardModel:CycleVariation(variable, delta)
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Cycles through available design variations for the tabard model.
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region = TabardModel:CreateTitleRegion()
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Creates a title region for dragging the frame.
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fontstring = TabardModel:CreateFontString(["name" [, "layer" [, "inherits"]]])
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Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
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TabardModel:ClearModel()
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Removes the 3D model currently displayed.
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TabardModel:ClearFog()
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Disables fog display for the model.
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TabardModel:ClearAllPoints()
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Removes all anchor points from the region.
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enabled = TabardModel:CanSaveTabardNow()
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Returns whether the tabard model's current design can be saved as the player's guild tabard.
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canChange = TabardModel:CanChangeProtectedState()
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Returns whether protected properties of the region can be changed by non-secure scripts.
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enabled = TabardModel:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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TabardModel:AllowAttributeChanges()
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Temporarily allows insecure code to modify the frame's attributes during combat.
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TabardModel:AdvanceTime()
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Advances to the model's next animation frame.
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StatusBar:UnregisterEvent("event")
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Unregisters the frame for an event.
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StatusBar:UnregisterAllEvents()
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Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
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StatusBar:StopMovingOrSizing()
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Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
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StatusBar:StopAnimating()
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Stops any active animations involving the region or its children.
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StatusBar:StartSizing()
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Begins resizing the frame via mouse movement.
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StatusBar:StartMoving()
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Begins repositioning the frame via mouse movement.
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StatusBar:SetWidth(width)
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Sets the region's width.
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StatusBar:SetValue(value)
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Sets the value of the status bar.
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StatusBar:SetUserPlaced(enable)
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Flags the frame for automatic saving and restoration of position and dimensions.
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StatusBar:SetToplevel(enable)
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Sets whether the frame should automatically come to the front when clicked.
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StatusBar:SetSize(width, height)
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Sets the size of the region to the specified values.
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StatusBar:SetScript("scriptType", handler)
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Sets the widget's handler function for a script.
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StatusBar:SetScale(scale)
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Sets the frame's scale factor.
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StatusBar:SetRotatesTexture(rotate)
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Sets whether the status bar's texture is rotated to match its orientation.
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StatusBar:SetResizable(enable)
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Sets whether the frame can be resized by the user.
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