x, y = DressUpModel:GetCenter()
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Returns the screen coordinates of the region's center.
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left, bottom, width, height = DressUpModel:GetBoundsRect()
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Returns the position and dimension of the smallest area enclosing the frame and its children.
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bottom = DressUpModel:GetBottom()
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Returns the distance from the bottom of the screen to the bottom of the region.
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red, green, blue, alpha = DressUpModel:GetBackdropColor()
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Returns the shading color for the frame's background graphic.
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backdrop = DressUpModel:GetBackdrop()
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Returns information about the frame's backdrop graphic.
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value = DressUpModel:GetAttribute("name")
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Returns the value of a secure frame attribute.
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... = DressUpModel:GetAnimationGroups()
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Returns a list of animation groups belonging to the region.
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alpha = DressUpModel:GetAlpha()
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Returns the opacity of the region relative to its parent.
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DressUpModel:EnableMouseWheel(enable)
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Enables or disables mouse wheel interactivity for the frame.
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DressUpModel:EnableMouse(enable)
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Enables or disables mouse interactivity for the frame.
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DressUpModel:EnableKeyboard(enable)
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Enables or disables keyboard interactivity for the frame.
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DressUpModel:EnableJoystick(enable)
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Enables or disables joystick interactivity.
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DressUpModel:EnableDrawLayer("layer")
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Allows display of all child objects of the frame on a specified graphics layer.
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DressUpModel:Dress()
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Updates the model to reflect the character's currently equipped items.
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DressUpModel:DisableDrawLayer("layer")
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Prevents display of all child objects of the frame on a specified graphics layer.
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region = DressUpModel:CreateTitleRegion()
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Creates a title region for dragging the frame.
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fontstring = DressUpModel:CreateFontString(["name" [, "layer" [, "inherits"]]])
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Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
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DressUpModel:ClearModel()
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Removes the 3D model currently displayed.
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DressUpModel:ClearFog()
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Disables fog display for the model.
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DressUpModel:ClearAllPoints()
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Removes all anchor points from the region.
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canChange = DressUpModel:CanChangeProtectedState()
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Returns whether protected properties of the region can be changed by non-secure scripts.
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enabled = DressUpModel:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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DressUpModel:AllowAttributeChanges()
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Temporarily allows insecure code to modify the frame's attributes during combat.
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DressUpModel:AdvanceTime()
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Advances to the model's next animation frame.
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Cooldown:UnregisterEvent("event")
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Unregisters the frame for an event.
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Cooldown:UnregisterAllEvents()
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Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
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Cooldown:StopMovingOrSizing()
|
Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
|
Cooldown:StopAnimating()
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Stops any active animations involving the region or its children.
|
Cooldown:StartSizing()
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Begins resizing the frame via mouse movement.
|
Cooldown:StartMoving()
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Begins repositioning the frame via mouse movement.
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Cooldown:SetUserPlaced(enable)
|
Flags the frame for automatic saving and restoration of position and dimensions.
|
Cooldown:SetToplevel(enable)
|
Sets whether the frame should automatically come to the front when clicked.
|
Cooldown:SetSize(width, height)
|
Sets the size of the region to the specified values.
|
Cooldown:SetScript("scriptType", handler)
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Sets the widget's handler function for a script.
|
Cooldown:SetScale(scale)
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Sets the frame's scale factor.
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Cooldown:SetReverse(reverse)
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Sets whether to invert the bright and dark portions of the cooldown animation.
|
Cooldown:SetResizable(enable)
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Sets whether the frame can be resized by the user.
|
Cooldown:SetMovable(enable)
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Sets whether the frame can be moved by the user.
|
Cooldown:SetMinResize(minWidth, minHeight)
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Sets the minimum size of the frame for user resizing.
|
Cooldown:SetMaxResize(maxWidth, maxHeight)
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Sets the maximum size of the frame for user resizing.
|
Cooldown:SetID(id)
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Sets a numeric identifier for the frame.
|
Cooldown:SetHitRectInsets(left, right, top, bottom)
|
Sets the insets from the frame's edges which determine its mouse-interactable area.
|