left, bottom, width, height = Cooldown:GetRect()
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Returns the position and dimensions of the region.
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parent = Cooldown:GetParent()
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Returns the object's parent object.
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type = Cooldown:GetObjectType()
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Returns the object's widget type.
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numRegions = Cooldown:GetNumRegions()
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Returns the number of non-Frame child regions belonging to the frame.
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numPoints = Cooldown:GetNumPoints()
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Returns the number of anchor points defined for the region.
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numChildren = Cooldown:GetNumChildren()
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Returns the number of child frames belonging to the frame.
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name = Cooldown:GetName()
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Returns the widget object's name.
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minWidth, minHeight = Cooldown:GetMinResize()
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Returns the minimum size of the frame for user resizing.
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maxWidth, maxHeight = Cooldown:GetMaxResize()
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Returns the maximum size of the frame for user resizing.
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left = Cooldown:GetLeft()
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Returns the distance from the left edge of the screen to the left edge of the region.
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id = Cooldown:GetID()
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Returns the frame's numeric identifier.
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left, right, top, bottom = Cooldown:GetHitRectInsets()
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Returns the insets from the frame's edges which determine its mouse-interactable area.
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height = Cooldown:GetHeight()
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Returns the height of the region.
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strata = Cooldown:GetFrameStrata()
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Returns the general layering strata of the frame.
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level = Cooldown:GetFrameLevel()
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Sets the level at which the frame is layered relative to others in its strata.
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scale = Cooldown:GetEffectiveScale()
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Returns the overall scale factor of the frame.
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depth = Cooldown:GetEffectiveDepth()
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Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
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alpha = Cooldown:GetEffectiveAlpha()
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Returns the overall opacity of the frame.
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enabled = Cooldown:GetDrawEdge()
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Returns whether a bright line should be drawn on the moving edge of the cooldown animation.
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Cooldown:GetDontSavePosition()
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Функция еще не задокументированна.
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depth = Cooldown:GetDepth()
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Returns the 3D depth of the frame (for stereoscopic 3D setups)
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left, right, top, bottom = Cooldown:GetClampRectInsets()
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Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
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... = Cooldown:GetChildren()
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Returns a list of child frames of the frame.
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x, y = Cooldown:GetCenter()
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Returns the screen coordinates of the region's center.
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left, bottom, width, height = Cooldown:GetBoundsRect()
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Returns the position and dimension of the smallest area enclosing the frame and its children.
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bottom = Cooldown:GetBottom()
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Returns the distance from the bottom of the screen to the bottom of the region.
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red, green, blue, alpha = Cooldown:GetBackdropColor()
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Returns the shading color for the frame's background graphic.
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backdrop = Cooldown:GetBackdrop()
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Returns information about the frame's backdrop graphic.
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value = Cooldown:GetAttribute("name")
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Returns the value of a secure frame attribute.
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... = Cooldown:GetAnimationGroups()
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Returns a list of animation groups belonging to the region.
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alpha = Cooldown:GetAlpha()
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Returns the opacity of the region relative to its parent.
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Cooldown:EnableMouseWheel(enable)
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Enables or disables mouse wheel interactivity for the frame.
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Cooldown:EnableMouse(enable)
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Enables or disables mouse interactivity for the frame.
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Cooldown:EnableKeyboard(enable)
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Enables or disables keyboard interactivity for the frame.
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Cooldown:EnableJoystick(enable)
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Enables or disables joystick interactivity.
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Cooldown:EnableDrawLayer("layer")
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Allows display of all child objects of the frame on a specified graphics layer.
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Cooldown:DisableDrawLayer("layer")
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Prevents display of all child objects of the frame on a specified graphics layer.
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region = Cooldown:CreateTitleRegion()
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Creates a title region for dragging the frame.
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fontstring = Cooldown:CreateFontString(["name" [, "layer" [, "inherits"]]])
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Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
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Cooldown:ClearAllPoints()
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Removes all anchor points from the region.
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canChange = Cooldown:CanChangeProtectedState()
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Returns whether protected properties of the region can be changed by non-secure scripts.
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enabled = Cooldown:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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Cooldown:AllowAttributeChanges()
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Temporarily allows insecure code to modify the frame's attributes during combat.
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ControlPoint:SetOrder(order)
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Sets the order of the control point in a path animation.
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