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Вторник, 05.11.2024, 19:20
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API Функции

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Название Описание
red, green, blue, alpha = EditBox:GetBackdropBorderColor() Returns the shading color for the frame's border graphic.
backdrop = EditBox:GetBackdrop() Returns information about the frame's backdrop graphic.
value = EditBox:GetAttribute("name") Returns the value of a secure frame attribute.
... = EditBox:GetAnimationGroups() Returns a list of animation groups belonging to the region.
enabled = EditBox:GetAltArrowKeyMode() Returns whether arrow keys are ignored by the edit box unless the Alt key is held.
alpha = EditBox:GetAlpha() Returns the opacity of the region relative to its parent.
EditBox:EnableMouseWheel(enable) Enables or disables mouse wheel interactivity for the frame.
EditBox:EnableMouse(enable) Enables or disables mouse interactivity for the frame.
EditBox:EnableKeyboard(enable) Enables or disables keyboard interactivity for the frame.
EditBox:EnableJoystick(enable) Enables or disables joystick interactivity.
EditBox:EnableDrawLayer("layer") Allows display of all child objects of the frame on a specified graphics layer.
EditBox:Enable() Функция еще не задокументированна.
EditBox:DisableDrawLayer("layer") Prevents display of all child objects of the frame on a specified graphics layer.
EditBox:Disable() Функция еще не задокументированна.
region = EditBox:CreateTitleRegion() Creates a title region for dragging the frame.
texture = EditBox:CreateTexture(["name" [, "layer" [, "inherits" [, sublevel]]]]) Creates a new [[docs/widgets/Texture`Texture`]] as a child of the frame.
fontstring = EditBox:CreateFontString(["name" [, "layer" [, "inherits"]]]) Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
animationGroup = EditBox:CreateAnimationGroup(["name" [, "inheritsFrom"]]) Creates a new AnimationGroup as a child of the region.
EditBox:ClearHistory() Функция еще не задокументированна.
EditBox:ClearFocus() Releases keyboard input focus from the edit box.
EditBox:ClearAllPoints() Removes all anchor points from the region.
canChange = EditBox:CanChangeProtectedState() Returns whether protected properties of the region can be changed by non-secure scripts.
enabled = EditBox:CanChangeAttribute() Returns whether secure frame attributes can currently be changed.
EditBox:AllowAttributeChanges() Temporarily allows insecure code to modify the frame's attributes during combat.
EditBox:AddHistoryLine("text") Adds a line of text to the edit box's stored history.
DressUpModel:UnregisterEvent("event") Unregisters the frame for an event.
DressUpModel:UnregisterAllEvents() Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
DressUpModel:Undress() Updates the model to reflect the character's appearance without any equipped items.
DressUpModel:TryOn(itemID) or DressUpModel:TryOn("itemName") or DressUpModel:TryOn("itemLink") Updates the model to reflect the character's appearance after equipping a specific item.
DressUpModel:StopMovingOrSizing() Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
DressUpModel:StopAnimating() Stops any active animations involving the region or its children.
DressUpModel:StartSizing() Begins resizing the frame via mouse movement.
DressUpModel:StartMoving() Begins repositioning the frame via mouse movement.
DressUpModel:Show() Shows the region.
DressUpModel:SetWidth(width) Sets the region's width.
DressUpModel:SetUserPlaced(enable) Flags the frame for automatic saving and restoration of position and dimensions.
DressUpModel:SetUnit("unit") Sets the model to display the 3D model of a specific unit.
DressUpModel:SetToplevel(enable) Sets whether the frame should automatically come to the front when clicked.
DressUpModel:SetSize(width, height) Sets the size of the region to the specified values.
DressUpModel:SetSequenceTime(sequence, time) Sets the animation sequence and time index to be used by the model.
DressUpModel:SetSequence(sequence) Sets the animation sequence to be used by the model.
DressUpModel:SetScript("scriptType", handler) Sets the widget's handler function for a script.
DressUpModel:SetScale(scale) Sets the frame's scale factor.
DressUpModel:SetRotation(facing) Sets the model's current rotation by animating the model.
DressUpModel:SetResizable(enable) Sets whether the frame can be resized by the user.
DressUpModel:SetPropagateKeyboardInput() Функция еще не задокументированна.
DressUpModel:SetPosition(x, y, z) Sets the position of the 3D model within the frame.
DressUpModel:SetPortraitZoom() Функция еще не задокументированна.
DressUpModel:SetPoint("point" [, relativeTo [, "relativePoint" [, xOffset [, yOffset]]]]) Sets an anchor point for the region.
DressUpModel:SetParent(frame) or DressUpModel:SetParent("name") Makes another frame the parent of this region.