В разделе материалов: 7079 Показано материалов: 2051-2100 |
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Название |
Описание |
parent = PlayerModel:GetParent()
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Returns the object's parent object.
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type = PlayerModel:GetObjectType()
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Returns the object's widget type.
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numRegions = PlayerModel:GetNumRegions()
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Returns the number of non-Frame child regions belonging to the frame.
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numPoints = PlayerModel:GetNumPoints()
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Returns the number of anchor points defined for the region.
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numChildren = PlayerModel:GetNumChildren()
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Returns the number of child frames belonging to the frame.
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name = PlayerModel:GetName()
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Returns the widget object's name.
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scale = PlayerModel:GetModelScale()
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Returns the scale factor determining the size at which the 3D model appears.
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filename = PlayerModel:GetModel()
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Returns the model file currently displayed.
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minWidth, minHeight = PlayerModel:GetMinResize()
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Returns the minimum size of the frame for user resizing.
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maxWidth, maxHeight = PlayerModel:GetMaxResize()
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Returns the maximum size of the frame for user resizing.
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enabled, omni, dirX, dirY, dirZ, ambIntensity, ambR, ambG, ambB, dirIntensity, dirR, dirG, dirB = PlayerModel:GetLight()
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Returns properties of the light sources used when rendering the model.
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left = PlayerModel:GetLeft()
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Returns the distance from the left edge of the screen to the left edge of the region.
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id = PlayerModel:GetID()
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Returns the frame's numeric identifier.
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left, right, top, bottom = PlayerModel:GetHitRectInsets()
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Returns the insets from the frame's edges which determine its mouse-interactable area.
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height = PlayerModel:GetHeight()
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Returns the height of the region.
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strata = PlayerModel:GetFrameStrata()
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Returns the general layering strata of the frame.
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level = PlayerModel:GetFrameLevel()
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Sets the level at which the frame is layered relative to others in its strata.
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distance = PlayerModel:GetFogNear()
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Returns the near clipping distance for the model's fog.
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distance = PlayerModel:GetFogFar()
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Returns the far clipping distance for the model's fog.
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facing = PlayerModel:GetFacing()
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Returns the model's current rotation setting.
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scale = PlayerModel:GetEffectiveScale()
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Returns the overall scale factor of the frame.
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depth = PlayerModel:GetEffectiveDepth()
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Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
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alpha = PlayerModel:GetEffectiveAlpha()
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Returns the overall opacity of the frame.
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PlayerModel:GetDontSavePosition()
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Функция еще не задокументированна.
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depth = PlayerModel:GetDepth()
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Returns the 3D depth of the frame (for stereoscopic 3D setups)
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left, right, top, bottom = PlayerModel:GetClampRectInsets()
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Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
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... = PlayerModel:GetChildren()
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Returns a list of child frames of the frame.
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x, y = PlayerModel:GetCenter()
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Returns the screen coordinates of the region's center.
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left, bottom, width, height = PlayerModel:GetBoundsRect()
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Returns the position and dimension of the smallest area enclosing the frame and its children.
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bottom = PlayerModel:GetBottom()
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Returns the distance from the bottom of the screen to the bottom of the region.
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red, green, blue, alpha = PlayerModel:GetBackdropColor()
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Returns the shading color for the frame's background graphic.
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backdrop = PlayerModel:GetBackdrop()
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Returns information about the frame's backdrop graphic.
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value = PlayerModel:GetAttribute("name")
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Returns the value of a secure frame attribute.
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... = PlayerModel:GetAnimationGroups()
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Returns a list of animation groups belonging to the region.
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alpha = PlayerModel:GetAlpha()
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Returns the opacity of the region relative to its parent.
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PlayerModel:EnableMouseWheel(enable)
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Enables or disables mouse wheel interactivity for the frame.
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PlayerModel:EnableMouse(enable)
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Enables or disables mouse interactivity for the frame.
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PlayerModel:EnableKeyboard(enable)
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Enables or disables keyboard interactivity for the frame.
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PlayerModel:EnableJoystick(enable)
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Enables or disables joystick interactivity.
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PlayerModel:EnableDrawLayer("layer")
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Allows display of all child objects of the frame on a specified graphics layer.
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PlayerModel:DisableDrawLayer("layer")
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Prevents display of all child objects of the frame on a specified graphics layer.
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region = PlayerModel:CreateTitleRegion()
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Creates a title region for dragging the frame.
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fontstring = PlayerModel:CreateFontString(["name" [, "layer" [, "inherits"]]])
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Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
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PlayerModel:ClearModel()
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Removes the 3D model currently displayed.
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PlayerModel:ClearFog()
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Disables fog display for the model.
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