PlayerModel:ClearAllPoints()
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Removes all anchor points from the region.
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canChange = PlayerModel:CanChangeProtectedState()
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Returns whether protected properties of the region can be changed by non-secure scripts.
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enabled = PlayerModel:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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PlayerModel:AllowAttributeChanges()
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Temporarily allows insecure code to modify the frame's attributes during combat.
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PlayerModel:AdvanceTime()
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Advances to the model's next animation frame.
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Path:SetStartDelay(delay)
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Sets the amount of time for the animation to delay before its progress begins.
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Path:SetSmoothing("smoothType")
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Sets the smoothing type for the animation.
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Path:SetSmoothProgress()
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Функция еще не задокументированна.
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Path:SetScript("scriptType", handler)
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Sets the widget's handler function for a script.
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Path:SetOrder(order)
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Sets the order for the animation to play within its parent group.
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Path:SetEndDelay(delay)
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Sets the amount of time for the animation to delay after finishing.
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Path:SetDuration(duration)
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Sets the time for the animation to progress from start to finish.
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Path:SetCurve("curveType")
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Sets the curve type for the path animation.
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stopped = Path:IsStopped()
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Returns whether the animation is currently stopped.
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playing = Path:IsPlaying()
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Returns whether the animation is currently playing.
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paused = Path:IsPaused()
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Returns whether the animation is currently paused.
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isType = Path:IsObjectType("type")
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Returns whether the object belongs to a given widget type.
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done = Path:IsDone()
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Returns whether the animation has finished playing.
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delaying = Path:IsDelaying()
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Returns whether the animation is currently in the middle of a start or end delay.
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hasScript = Path:HasScript("scriptType")
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Returns whether the widget supports a script handler.
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delay = Path:GetStartDelay()
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Returns the amount of time the animation delays before its progress begins.
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smoothType = Path:GetSmoothing()
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Returns the smoothing type for the animation.
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progress = Path:GetSmoothProgress()
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Returns the progress of the animation (ignoring start and end delay)
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handler = Path:GetScript("scriptType")
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Returns the widget's handler function for a script.
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region = Path:GetRegionParent()
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Returns the `Region` object on which the animation operates.
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progress = Path:GetProgressWithDelay()
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Returns the progress of the animation and associated delays.
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progress = Path:GetProgress()
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Returns the progress of an animation, ignoring smoothing effects.
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parent = Path:GetParent()
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Returns the object's parent object.
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order = Path:GetOrder()
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Returns the order of the animation within its parent group.
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type = Path:GetObjectType()
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Returns the object's widget type.
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name = Path:GetName()
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Returns the widget object's name.
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max = Path:GetMaxOrder()
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Returns the maximum order of the control points belonging to a given path.
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delay = Path:GetEndDelay()
|
Returns the amount of time the animation delays after finishing.
|
elapsed = Path:GetElapsed()
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Returns the amount of time since the animation began playing.
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duration = Path:GetDuration()
|
Returns the time for the animation to progress from start to finish.
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curveType = Path:GetCurve()
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Returns the curveType of the given path.
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... = Path:GetControlPoints()
|
Returns the control points that belong to a given path.
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isType = ParentedObject:IsObjectType("type")
|
Returns whether the object belongs to a given widget type.
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parent = ParentedObject:GetParent()
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Returns the object's parent object.
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name = ParentedObject:GetName()
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Returns the widget object's name.
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MovieFrame:UnregisterEvent("event")
|
Unregisters the frame for an event.
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MovieFrame:UnregisterAllEvents()
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Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
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MovieFrame:StopMovingOrSizing()
|
Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
|