PlayerModel:SetClampRectInsets(left, right, top, bottom)
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Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
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PlayerModel:SetCamera(index)
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Sets the view angle on the model to a pre-defined camera location.
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PlayerModel:SetCamDistanceScale()
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Функция еще не задокументированна.
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PlayerModel:SetBackdropColor(red, green, blue [, alpha])
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Sets a shading color for the frame's background graphic.
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PlayerModel:SetBackdrop(backdrop)
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Sets a backdrop graphic for the frame.
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PlayerModel:SetAlpha(alpha)
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Sets the opacity of the region relative to its parent.
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PlayerModel:RegisterForDrag(...)
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Registers the frame for dragging.
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PlayerModel:RegisterEvent("event")
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Registers the frame for an [[docs/eventsevent]]
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PlayerModel:RegisterAllEvents()
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Registers the frame for all events.
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PlayerModel:RefreshUnit()
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Updates the model's appearance to match that of its unit.
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PlayerModel:RefreshCamera()
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Функция еще не задокументированна.
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PlayerModel:Raise()
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Increases the frame's frame level above all other frames in its strata.
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PlayerModel:Lower()
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Reduces the frame's frame level below all other frames in its strata.
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visible = PlayerModel:IsVisible()
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Returns whether the region is visible.
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enabled = PlayerModel:IsUserPlaced()
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Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
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enabled = PlayerModel:IsToplevel()
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Returns whether the frame is automatically raised to the front when clicked.
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shown = PlayerModel:IsShown()
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Returns whether the region is shown.
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enabled = PlayerModel:IsResizable()
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Returns whether the frame can be resized by the user.
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isType = PlayerModel:IsObjectType("type")
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Returns whether the object belongs to a given widget type.
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movable = PlayerModel:IsMovable()
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Returns whether the frame can be moved by the user.
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enabled = PlayerModel:IsMouseWheelEnabled()
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Returns whether mouse wheel interactivity is enabled for the frame.
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enabled = PlayerModel:IsMouseEnabled()
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Returns whether mouse interactivity is enabled for the frame.
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enabled = PlayerModel:IsKeyboardEnabled()
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Returns whether keyboard interactivity is enabled for the frame.
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enabled = PlayerModel:IsJoystickEnabled()
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Returns whether joystick interactivity is enabled for the frame.
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enabled = PlayerModel:IsIgnoringDepth()
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Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)
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registered = PlayerModel:IsEventRegistered("event")
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Returns whether the frame is registered for a given [[docs/eventsevent]]
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isDragging = PlayerModel:IsDragging()
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Returns whether the region is currently being dragged.
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enabled = PlayerModel:IsClampedToScreen()
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Returns whether the frame's boundaries are limited to those of the screen.
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PlayerModel:IgnoreDepth(enable)
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Sets whether the frame's depth property is ignored (for stereoscopic 3D setups)
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hasScript = PlayerModel:HasScript("scriptType")
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Returns whether the widget supports a script handler.
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width = PlayerModel:GetWidth()
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Returns the width of the region.
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top = PlayerModel:GetTop()
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Returns the distance from the bottom of the screen to the top of the region.
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region = PlayerModel:GetTitleRegion()
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Returns the frame's TitleRegion object.
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width, height = PlayerModel:GetSize()
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Returns the width and height of the region.
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handler = PlayerModel:GetScript("scriptType")
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Returns the widget's handler function for a script.
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scale = PlayerModel:GetScale()
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Returns the frame's scale factor.
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right = PlayerModel:GetRight()
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Returns the distance from the left edge of the screen to the right edge of the region.
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... = PlayerModel:GetRegions()
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Returns a list of non-Frame child regions belonging to the frame.
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left, bottom, width, height = PlayerModel:GetRect()
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Returns the position and dimensions of the region.
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x, y, z = PlayerModel:GetPosition()
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Returns the position of the 3D model within the frame.
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