QuestPOIFrame:ClearAllPoints()
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Removes all anchor points from the region.
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canChange = QuestPOIFrame:CanChangeProtectedState()
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Returns whether protected properties of the region can be changed by non-secure scripts.
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enabled = QuestPOIFrame:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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QuestPOIFrame:AllowAttributeChanges()
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Temporarily allows insecure code to modify the frame's attributes during combat.
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PlayerModel:UnregisterEvent("event")
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Unregisters the frame for an event.
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PlayerModel:UnregisterAllEvents()
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Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
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PlayerModel:StopMovingOrSizing()
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Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
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PlayerModel:StopAnimating()
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Stops any active animations involving the region or its children.
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PlayerModel:StartSizing()
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Begins resizing the frame via mouse movement.
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PlayerModel:StartMoving()
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Begins repositioning the frame via mouse movement.
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PlayerModel:SetUserPlaced(enable)
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Flags the frame for automatic saving and restoration of position and dimensions.
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PlayerModel:SetUnit("unit")
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Sets the model to display the 3D model of a specific unit.
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PlayerModel:SetToplevel(enable)
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Sets whether the frame should automatically come to the front when clicked.
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PlayerModel:SetSize(width, height)
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Sets the size of the region to the specified values.
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PlayerModel:SetSequenceTime(sequence, time)
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Sets the animation sequence and time index to be used by the model.
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PlayerModel:SetSequence(sequence)
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Sets the animation sequence to be used by the model.
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PlayerModel:SetScript("scriptType", handler)
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Sets the widget's handler function for a script.
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PlayerModel:SetScale(scale)
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Sets the frame's scale factor.
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PlayerModel:SetRotation(facing)
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Sets the model's current rotation by animating the model.
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PlayerModel:SetResizable(enable)
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Sets whether the frame can be resized by the user.
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PlayerModel:SetPosition(x, y, z)
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Sets the position of the 3D model within the frame.
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PlayerModel:SetPortraitZoom()
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Функция еще не задокументированна.
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PlayerModel:SetMovable(enable)
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Sets whether the frame can be moved by the user.
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PlayerModel:SetModelScale(scale)
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Sets the scale factor determining the size at which the 3D model appears.
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PlayerModel:SetModel("filename")
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Sets the model file to be displayed.
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PlayerModel:SetMinResize(minWidth, minHeight)
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Sets the minimum size of the frame for user resizing.
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PlayerModel:SetMaxResize(maxWidth, maxHeight)
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Sets the maximum size of the frame for user resizing.
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PlayerModel:SetLight(enabled, omni, dirX, dirY, dirZ, ambIntensity [, ambR [, ambG [, ambB [, dirIntensity [, dirR [, dirG [, dirB]]]]]]])
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Sets properties of the light sources used when rendering the model.
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PlayerModel:SetID(id)
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Sets a numeric identifier for the frame.
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PlayerModel:SetHitRectInsets(left, right, top, bottom)
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Sets the insets from the frame's edges which determine its mouse-interactable area.
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PlayerModel:SetGlow(amount)
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Sets the model's glow amount.
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PlayerModel:SetFrameStrata("strata")
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Sets the general layering strata of the frame.
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PlayerModel:SetFrameLevel(level)
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Sets the level at which the frame is layered relative to others in its strata.
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PlayerModel:SetFogNear(distance)
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Sets the near clipping distance for the model's fog.
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PlayerModel:SetFogFar(distance)
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Sets the far clipping distance for the model's fog.
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PlayerModel:SetFogColor(red, green, blue)
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Sets the model's fog color, enabling fog display if disabled.
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PlayerModel:SetFacing(facing)
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Sets the model's current rotation.
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PlayerModel:SetDontSavePosition()
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Функция еще не задокументированна.
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PlayerModel:SetDisplayInfo()
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Функция еще не задокументированна.
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PlayerModel:SetDepth(depth)
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Sets the 3D depth of the frame (for stereoscopic 3D configurations)
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PlayerModel:SetCreature(creature)
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Sets the model to display the 3D model of a specific creature.
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PlayerModel:SetClampedToScreen(enable)
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Sets whether the frame's boundaries should be limited to those of the screen.
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