width, height = GameTooltip:GetSize()
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Returns the width and height of the region.
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handler = GameTooltip:GetScript("scriptType")
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Returns the widget's handler function for a script.
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scale = GameTooltip:GetScale()
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Returns the frame's scale factor.
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right = GameTooltip:GetRight()
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Returns the distance from the left edge of the screen to the right edge of the region.
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... = GameTooltip:GetRegions()
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Returns a list of non-Frame child regions belonging to the frame.
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left, bottom, width, height = GameTooltip:GetRect()
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Returns the position and dimensions of the region.
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parent = GameTooltip:GetParent()
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Returns the object's parent object.
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padding = GameTooltip:GetPadding()
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Returns the amount of space between tooltip's text and its right-side edge.
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owner = GameTooltip:GetOwner()
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Returns the frame to which the tooltip refers and is anchored.
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type = GameTooltip:GetObjectType()
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Returns the object's widget type.
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numRegions = GameTooltip:GetNumRegions()
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Returns the number of non-Frame child regions belonging to the frame.
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numPoints = GameTooltip:GetNumPoints()
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Returns the number of anchor points defined for the region.
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numChildren = GameTooltip:GetNumChildren()
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Returns the number of child frames belonging to the frame.
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name = GameTooltip:GetName()
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Returns the widget object's name.
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width = GameTooltip:GetMinimumWidth()
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Returns the minimum width of the tooltip.
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minWidth, minHeight = GameTooltip:GetMinResize()
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Returns the minimum size of the frame for user resizing.
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maxWidth, maxHeight = GameTooltip:GetMaxResize()
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Returns the maximum size of the frame for user resizing.
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left = GameTooltip:GetLeft()
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Returns the distance from the left edge of the screen to the left edge of the region.
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name, link = GameTooltip:GetItem()
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Returns the name and hyperlink for the item displayed in the tooltip.
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id = GameTooltip:GetID()
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Returns the frame's numeric identifier.
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left, right, top, bottom = GameTooltip:GetHitRectInsets()
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Returns the insets from the frame's edges which determine its mouse-interactable area.
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height = GameTooltip:GetHeight()
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Returns the height of the region.
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strata = GameTooltip:GetFrameStrata()
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Returns the general layering strata of the frame.
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level = GameTooltip:GetFrameLevel()
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Sets the level at which the frame is layered relative to others in its strata.
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scale = GameTooltip:GetEffectiveScale()
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Returns the overall scale factor of the frame.
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depth = GameTooltip:GetEffectiveDepth()
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Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
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alpha = GameTooltip:GetEffectiveAlpha()
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Returns the overall opacity of the frame.
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GameTooltip:GetDontSavePosition()
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Функция еще не задокументированна.
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depth = GameTooltip:GetDepth()
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Returns the 3D depth of the frame (for stereoscopic 3D setups)
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left, right, top, bottom = GameTooltip:GetClampRectInsets()
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Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
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... = GameTooltip:GetChildren()
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Returns a list of child frames of the frame.
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x, y = GameTooltip:GetCenter()
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Returns the screen coordinates of the region's center.
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left, bottom, width, height = GameTooltip:GetBoundsRect()
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Returns the position and dimension of the smallest area enclosing the frame and its children.
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bottom = GameTooltip:GetBottom()
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Returns the distance from the bottom of the screen to the bottom of the region.
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red, green, blue, alpha = GameTooltip:GetBackdropColor()
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Returns the shading color for the frame's background graphic.
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backdrop = GameTooltip:GetBackdrop()
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Returns information about the frame's backdrop graphic.
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value = GameTooltip:GetAttribute("name")
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Returns the value of a secure frame attribute.
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... = GameTooltip:GetAnimationGroups()
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Returns a list of animation groups belonging to the region.
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anchor = GameTooltip:GetAnchorType()
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Returns the method for anchoring the tooltip relative to its owner.
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alpha = GameTooltip:GetAlpha()
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Returns the opacity of the region relative to its parent.
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GameTooltip:FadeOut()
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Causes the tooltip to begin fading out.
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GameTooltip:EnableMouseWheel(enable)
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Enables or disables mouse wheel interactivity for the frame.
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GameTooltip:EnableMouse(enable)
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Enables or disables mouse interactivity for the frame.
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GameTooltip:EnableKeyboard(enable)
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Enables or disables keyboard interactivity for the frame.
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GameTooltip:EnableJoystick(enable)
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Enables or disables joystick interactivity.
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GameTooltip:EnableDrawLayer("layer")
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Allows display of all child objects of the frame on a specified graphics layer.
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GameTooltip:DisableDrawLayer("layer")
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Prevents display of all child objects of the frame on a specified graphics layer.
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