RSS

Вторник, 05.11.2024, 08:29
Главная » WoW API »

API Функции

[ Добавить запись ]

В разделе материалов: 7079
Показано материалов: 2851-2900
Страницы: « 1 2 ... 56 57 58 59 60 ... 141 142 »

Название Описание
width, height = GameTooltip:GetSize() Returns the width and height of the region.
handler = GameTooltip:GetScript("scriptType") Returns the widget's handler function for a script.
scale = GameTooltip:GetScale() Returns the frame's scale factor.
right = GameTooltip:GetRight() Returns the distance from the left edge of the screen to the right edge of the region.
... = GameTooltip:GetRegions() Returns a list of non-Frame child regions belonging to the frame.
left, bottom, width, height = GameTooltip:GetRect() Returns the position and dimensions of the region.
GameTooltip:GetPropagateKeyboardInput() Функция еще не задокументированна.
point, relativeTo, relativePoint, xOffset, yOffset = GameTooltip:GetPoint(index) Returns information about one of the region's anchor points.
parent = GameTooltip:GetParent() Returns the object's parent object.
padding = GameTooltip:GetPadding() Returns the amount of space between tooltip's text and its right-side edge.
owner = GameTooltip:GetOwner() Returns the frame to which the tooltip refers and is anchored.
type = GameTooltip:GetObjectType() Returns the object's widget type.
numRegions = GameTooltip:GetNumRegions() Returns the number of non-Frame child regions belonging to the frame.
numPoints = GameTooltip:GetNumPoints() Returns the number of anchor points defined for the region.
numChildren = GameTooltip:GetNumChildren() Returns the number of child frames belonging to the frame.
name = GameTooltip:GetName() Returns the widget object's name.
width = GameTooltip:GetMinimumWidth() Returns the minimum width of the tooltip.
minWidth, minHeight = GameTooltip:GetMinResize() Returns the minimum size of the frame for user resizing.
maxWidth, maxHeight = GameTooltip:GetMaxResize() Returns the maximum size of the frame for user resizing.
left = GameTooltip:GetLeft() Returns the distance from the left edge of the screen to the left edge of the region.
name, link = GameTooltip:GetItem() Returns the name and hyperlink for the item displayed in the tooltip.
id = GameTooltip:GetID() Returns the frame's numeric identifier.
left, right, top, bottom = GameTooltip:GetHitRectInsets() Returns the insets from the frame's edges which determine its mouse-interactable area.
height = GameTooltip:GetHeight() Returns the height of the region.
strata = GameTooltip:GetFrameStrata() Returns the general layering strata of the frame.
level = GameTooltip:GetFrameLevel() Sets the level at which the frame is layered relative to others in its strata.
scale = GameTooltip:GetEffectiveScale() Returns the overall scale factor of the frame.
depth = GameTooltip:GetEffectiveDepth() Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
alpha = GameTooltip:GetEffectiveAlpha() Returns the overall opacity of the frame.
GameTooltip:GetDontSavePosition() Функция еще не задокументированна.
depth = GameTooltip:GetDepth() Returns the 3D depth of the frame (for stereoscopic 3D setups)
left, right, top, bottom = GameTooltip:GetClampRectInsets() Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
... = GameTooltip:GetChildren() Returns a list of child frames of the frame.
x, y = GameTooltip:GetCenter() Returns the screen coordinates of the region's center.
left, bottom, width, height = GameTooltip:GetBoundsRect() Returns the position and dimension of the smallest area enclosing the frame and its children.
bottom = GameTooltip:GetBottom() Returns the distance from the bottom of the screen to the bottom of the region.
red, green, blue, alpha = GameTooltip:GetBackdropColor() Returns the shading color for the frame's background graphic.
red, green, blue, alpha = GameTooltip:GetBackdropBorderColor() Returns the shading color for the frame's border graphic.
backdrop = GameTooltip:GetBackdrop() Returns information about the frame's backdrop graphic.
value = GameTooltip:GetAttribute("name") Returns the value of a secure frame attribute.
... = GameTooltip:GetAnimationGroups() Returns a list of animation groups belonging to the region.
anchor = GameTooltip:GetAnchorType() Returns the method for anchoring the tooltip relative to its owner.
alpha = GameTooltip:GetAlpha() Returns the opacity of the region relative to its parent.
GameTooltip:FadeOut() Causes the tooltip to begin fading out.
GameTooltip:EnableMouseWheel(enable) Enables or disables mouse wheel interactivity for the frame.
GameTooltip:EnableMouse(enable) Enables or disables mouse interactivity for the frame.
GameTooltip:EnableKeyboard(enable) Enables or disables keyboard interactivity for the frame.
GameTooltip:EnableJoystick(enable) Enables or disables joystick interactivity.
GameTooltip:EnableDrawLayer("layer") Allows display of all child objects of the frame on a specified graphics layer.
GameTooltip:DisableDrawLayer("layer") Prevents display of all child objects of the frame on a specified graphics layer.