GameTooltip:SetClampedToScreen(enable)
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Sets whether the frame's boundaries should be limited to those of the screen.
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GameTooltip:SetClampRectInsets(left, right, top, bottom)
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Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
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GameTooltip:SetBuybackItem(index)
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Fills the tooltip with information about item recently sold to a vendor and available to be repurchased.
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hasCooldown, repairCost = GameTooltip:SetBagItem(container, slot)
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Fills the tooltip with information about an item in the player's bags.
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GameTooltip:SetBackpackToken(index)
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Fills the tooltip with information about a currency marked for watching on the Backpack UI.
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GameTooltip:SetBackdropColor(red, green, blue [, alpha])
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Sets a shading color for the frame's background graphic.
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GameTooltip:SetBackdrop(backdrop)
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Sets a backdrop graphic for the frame.
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GameTooltip:SetAuctionSellItem()
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Fills the tooltip with information about the item currently being set up for auction.
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GameTooltip:SetAuctionItem("list", index)
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Fills the tooltip with information about an item in the auction house.
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GameTooltip:SetAnchorType("anchor" [, xOffset [, yOffset]])
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Sets the method for anchoring the tooltip relative to its owner.
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GameTooltip:SetAlpha(alpha)
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Sets the opacity of the region relative to its parent.
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GameTooltip:SetAction(slot)
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Fills the tooltip with information about the contents of an action slot.
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GameTooltip:RegisterForDrag(...)
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Registers the frame for dragging.
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GameTooltip:RegisterEvent("event")
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Registers the frame for an [[docs/eventsevent]]
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GameTooltip:RegisterAllEvents()
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Registers the frame for all events.
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GameTooltip:Raise()
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Increases the frame's frame level above all other frames in its strata.
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numLines = GameTooltip:NumLines()
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Returns the number of lines of text currently shown in the tooltip.
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GameTooltip:Lower()
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Reduces the frame's frame level below all other frames in its strata.
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visible = GameTooltip:IsVisible()
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Returns whether the region is visible.
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enabled = GameTooltip:IsUserPlaced()
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Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
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isUnit = GameTooltip:IsUnit("unit")
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Returns whether the tooltip is displaying information for a given unit.
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enabled = GameTooltip:IsToplevel()
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Returns whether the frame is automatically raised to the front when clicked.
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shown = GameTooltip:IsShown()
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Returns whether the region is shown.
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enabled = GameTooltip:IsResizable()
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Returns whether the frame can be resized by the user.
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hasOwner = GameTooltip:IsOwned()
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Returns whether the tooltip has an owner frame.
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isType = GameTooltip:IsObjectType("type")
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Returns whether the object belongs to a given widget type.
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movable = GameTooltip:IsMovable()
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Returns whether the frame can be moved by the user.
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enabled = GameTooltip:IsMouseWheelEnabled()
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Returns whether mouse wheel interactivity is enabled for the frame.
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enabled = GameTooltip:IsMouseEnabled()
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Returns whether mouse interactivity is enabled for the frame.
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enabled = GameTooltip:IsKeyboardEnabled()
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Returns whether keyboard interactivity is enabled for the frame.
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enabled = GameTooltip:IsJoystickEnabled()
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Returns whether joystick interactivity is enabled for the frame.
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enabled = GameTooltip:IsIgnoringDepth()
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Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)
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registered = GameTooltip:IsEventRegistered("event")
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Returns whether the frame is registered for a given [[docs/eventsevent]]
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enabled = GameTooltip:IsEquippedItem()
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Returns whether the tooltip is displaying an item currently equipped by the player.
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isDragging = GameTooltip:IsDragging()
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Returns whether the region is currently being dragged.
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enabled = GameTooltip:IsClampedToScreen()
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Returns whether the frame's boundaries are limited to those of the screen.
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GameTooltip:IgnoreDepth(enable)
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Sets whether the frame's depth property is ignored (for stereoscopic 3D setups)
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hasScript = GameTooltip:HasScript("scriptType")
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Returns whether the widget supports a script handler.
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width = GameTooltip:GetWidth()
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Returns the width of the region.
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name, unit = GameTooltip:GetUnit()
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Returns information about the unit displayed in the tooltip.
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top = GameTooltip:GetTop()
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Returns the distance from the bottom of the screen to the top of the region.
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region = GameTooltip:GetTitleRegion()
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Returns the frame's TitleRegion object.
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spellName, spellRank, spellID = GameTooltip:GetSpell()
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Returns information about the spell displayed in the tooltip.
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