Model:ClearFog()
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Disables fog display for the model.
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Model:ClearAllPoints()
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Removes all anchor points from the region.
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canChange = Model:CanChangeProtectedState()
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Returns whether protected properties of the region can be changed by non-secure scripts.
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enabled = Model:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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Model:AllowAttributeChanges()
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Temporarily allows insecure code to modify the frame's attributes during combat.
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Model:AdvanceTime()
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Advances to the model's next animation frame.
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Minimap:UpdateBlips()
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Функция еще не задокументированна.
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Minimap:UnregisterEvent("event")
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Unregisters the frame for an event.
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Minimap:UnregisterAllEvents()
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Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
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Minimap:StopMovingOrSizing()
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Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
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Minimap:StopAnimating()
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Stops any active animations involving the region or its children.
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Minimap:StartSizing()
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Begins resizing the frame via mouse movement.
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Minimap:StartMoving()
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Begins repositioning the frame via mouse movement.
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Minimap:SetZoom(zoomLevel)
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Sets the minimap's zoom level.
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Minimap:SetUserPlaced(enable)
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Flags the frame for automatic saving and restoration of position and dimensions.
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Minimap:SetToplevel(enable)
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Sets whether the frame should automatically come to the front when clicked.
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Minimap:SetStaticPOIArrowTexture("filename")
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Sets the texture used to represent static points of interest located beyond the scope of the minimap.
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Minimap:SetSize(width, height)
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Sets the size of the region to the specified values.
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Minimap:SetScript("scriptType", handler)
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Sets the widget's handler function for a script.
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Minimap:SetScale(scale)
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Sets the frame's scale factor.
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Minimap:SetResizable(enable)
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Sets whether the frame can be resized by the user.
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Minimap:SetPropagateKeyboardInput()
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Функция еще не задокументированна.
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Minimap:SetPlayerTextureWidth(width)
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Sets the width of the texture used to represent the player on the minimap.
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Minimap:SetPlayerTextureHeight(height)
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Sets the height of the texture used to represent the player on the minimap.
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Minimap:SetPlayerTexture("filename")
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Sets the texture used to represent the player on the minimap.
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Minimap:SetPOIArrowTexture("filename")
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Sets the texture used to represent points of interest located beyond the scope of the minimap.
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Minimap:SetMovable(enable)
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Sets whether the frame can be moved by the user.
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Minimap:SetMinResize(minWidth, minHeight)
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Sets the minimum size of the frame for user resizing.
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Minimap:SetMaxResize(maxWidth, maxHeight)
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Sets the maximum size of the frame for user resizing.
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Minimap:SetMaskTexture("filename")
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Sets the texture used to mask the shape of the minimap.
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Minimap:SetIconTexture("filename")
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Sets the texture used to display various points of interest on the minimap.
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Minimap:SetID(id)
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Sets a numeric identifier for the frame.
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Minimap:SetHitRectInsets(left, right, top, bottom)
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Sets the insets from the frame's edges which determine its mouse-interactable area.
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Minimap:SetHeight(height)
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Sets the region's height.
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Minimap:SetFrameStrata("strata")
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Sets the general layering strata of the frame.
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Minimap:SetFrameLevel(level)
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Sets the level at which the frame is layered relative to others in its strata.
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Minimap:SetDontSavePosition()
|
Функция еще не задокументированна.
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Minimap:SetDepth(depth)
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Sets the 3D depth of the frame (for stereoscopic 3D configurations)
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Minimap:SetCorpsePOIArrowTexture("filename")
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Sets the texture used to the player's corpse when located beyond the scope of the minimap.
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Minimap:SetClassBlipTexture("filename")
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Sets the texture used to display party and raid members on the minimap.
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Minimap:SetClampedToScreen(enable)
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Sets whether the frame's boundaries should be limited to those of the screen.
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Minimap:SetClampRectInsets(left, right, top, bottom)
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Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
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Minimap:SetBlipTexture("filename")
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Sets the texture used to display quest and tracking icons on the minimap.
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Minimap:SetBackdropColor(red, green, blue [, alpha])
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Sets a shading color for the frame's background graphic.
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Minimap:SetBackdrop(backdrop)
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Sets a backdrop graphic for the frame.
|