ArchaeologyDigSiteFrame:EnableMouseWheel(enable)
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Enables or disables mouse wheel interactivity for the frame.
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ArchaeologyDigSiteFrame:EnableMouse(enable)
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Enables or disables mouse interactivity for the frame.
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ArchaeologyDigSiteFrame:EnableKeyboard(enable)
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Enables or disables keyboard interactivity for the frame.
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ArchaeologyDigSiteFrame:EnableDrawLayer("layer")
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Allows display of all child objects of the frame on a specified graphics layer.
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ArchaeologyDigSiteFrame:DrawNone()
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Removes all drawn blobs on the frame.
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ArchaeologyDigSiteFrame:DisableDrawLayer("layer")
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Prevents display of all child objects of the frame on a specified graphics layer.
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ArchaeologyDigSiteFrame:ClearAllPoints()
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Removes all anchor points from the region.
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canChange = ArchaeologyDigSiteFrame:CanChangeProtectedState()
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Returns whether protected properties of the region can be changed by non-secure scripts.
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enabled = ArchaeologyDigSiteFrame:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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ArchaeologyDigSiteFrame:AllowAttributeChanges()
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Temporarily allows insecure code to modify the frame's attributes during combat.
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AnimationGroup:Stop()
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Stops animation of the group.
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AnimationGroup:SetScript("scriptType", handler)
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Sets the widget's handler function for a script.
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AnimationGroup:SetLooping("loopType")
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Sets the looping behavior of the group.
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AnimationGroup:SetInitialOffset(x, y)
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Sets a static translation for the animated region.
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AnimationGroup:Play()
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Starts animating the group.
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AnimationGroup:Pause()
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Pauses animation of the group.
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playing = AnimationGroup:IsPlaying()
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Returns whether the group is playing.
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isPending = AnimationGroup:IsPendingFinish()
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Returns whether or not the animation group is pending finish.
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paused = AnimationGroup:IsPaused()
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Returns whether the group is paused.
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isType = AnimationGroup:IsObjectType("type")
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Returns whether the object belongs to a given widget type.
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done = AnimationGroup:IsDone()
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Returns whether the group has finished playing.
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hasScript = AnimationGroup:HasScript("scriptType")
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Returns whether the widget supports a script handler.
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handler = AnimationGroup:GetScript("scriptType")
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Returns the widget's handler function for a script.
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progress = AnimationGroup:GetProgress()
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Returns the current state of the animation group's progress.
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parent = AnimationGroup:GetParent()
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Returns the object's parent object.
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name = AnimationGroup:GetName()
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Returns the widget object's name.
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maxOrder = AnimationGroup:GetMaxOrder()
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Returns the highest order amongst the animations in the group.
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loopType = AnimationGroup:GetLooping()
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Returns the looping behavior of the group.
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loopState = AnimationGroup:GetLoopState()
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Returns the current loop state of the group.
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x, y = AnimationGroup:GetInitialOffset()
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Returns the starting static translation for the animated region.
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duration = AnimationGroup:GetDuration()
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Returns the duration of a single loop cycle for the group, as determined by its child animations.
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... = AnimationGroup:GetAnimations()
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Returns a list of animations belonging to the group.
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AnimationGroup:Finish()
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Causes animations within the group to complete and stop.
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Animation:SetStartDelay(delay)
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Sets the amount of time for the animation to delay before its progress begins.
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Animation:SetSmoothing("smoothType")
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Sets the smoothing type for the animation.
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Animation:SetSmoothProgress()
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Функция еще не задокументированна.
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