sectionType - The variant of section this is (number)
0 - Phase
1 - Creature
2 - Ability
texture - The texture to be used for this section (string)
unknown - Unknown numeric value (number)
nextSection - The sectionID of the next section on the same level (number)
firstChild - The sectionID of the first child of this section (number)
unknown - Unknown boolean value (boolean)
sectionLink - A clickable link to this section of the encounter journal (string)
unknown - Unknown boolean value (boolean)
specialFlags - A flag describing the icon displayed next to the section (number)
3 - Heroic only
4 - Deadly
Other values - More testing is needed on the values for this attribute.
Examples: -- this displays how to use recursive functions to traverse an encounter local function traverse(id,off) off=off or "" while id do local nex,ch,_,li=select(6,EJ_GetSectionInfo(id)) print(off..li) if ch then traverse(ch,off.." ") end id=nex end end -- 198 is the encounterID for Ragnaros traverse((select(4,EJ_GetEncounterInfo(198))))