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Понедельник, 23.12.2024, 14:12
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Название Описание
GameTooltip:RegisterEvent("event") Registers the frame for an [[docs/eventsevent]]
GameTooltip:RegisterAllEvents() Registers the frame for all events.
GameTooltip:Raise() Increases the frame's frame level above all other frames in its strata.
GameTooltip:Lower() Reduces the frame's frame level below all other frames in its strata.
enabled = GameTooltip:IsUserPlaced() Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
enabled = GameTooltip:IsToplevel() Returns whether the frame is automatically raised to the front when clicked.
enabled = GameTooltip:IsResizable() Returns whether the frame can be resized by the user.
movable = GameTooltip:IsMovable() Returns whether the frame can be moved by the user.
enabled = GameTooltip:IsMouseWheelEnabled() Returns whether mouse wheel interactivity is enabled for the frame.
enabled = GameTooltip:IsMouseEnabled() Returns whether mouse interactivity is enabled for the frame.
enabled = GameTooltip:IsKeyboardEnabled() Returns whether keyboard interactivity is enabled for the frame.
enabled = GameTooltip:IsJoystickEnabled() Returns whether joystick interactivity is enabled for the frame.
enabled = GameTooltip:IsIgnoringDepth() Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)
registered = GameTooltip:IsEventRegistered("event") Returns whether the frame is registered for a given [[docs/eventsevent]]
enabled = GameTooltip:IsClampedToScreen() Returns whether the frame's boundaries are limited to those of the screen.
GameTooltip:IgnoreDepth(enable) Sets whether the frame's depth property is ignored (for stereoscopic 3D setups)
region = GameTooltip:GetTitleRegion() Returns the frame's TitleRegion object.
scale = GameTooltip:GetScale() Returns the frame's scale factor.
... = GameTooltip:GetRegions() Returns a list of non-Frame child regions belonging to the frame.
GameTooltip:GetPropagateKeyboardInput() Функция еще не задокументированна.
numRegions = GameTooltip:GetNumRegions() Returns the number of non-Frame child regions belonging to the frame.
numChildren = GameTooltip:GetNumChildren() Returns the number of child frames belonging to the frame.
minWidth, minHeight = GameTooltip:GetMinResize() Returns the minimum size of the frame for user resizing.
maxWidth, maxHeight = GameTooltip:GetMaxResize() Returns the maximum size of the frame for user resizing.
id = GameTooltip:GetID() Returns the frame's numeric identifier.
left, right, top, bottom = GameTooltip:GetHitRectInsets() Returns the insets from the frame's edges which determine its mouse-interactable area.
strata = GameTooltip:GetFrameStrata() Returns the general layering strata of the frame.
level = GameTooltip:GetFrameLevel() Sets the level at which the frame is layered relative to others in its strata.
scale = GameTooltip:GetEffectiveScale() Returns the overall scale factor of the frame.
depth = GameTooltip:GetEffectiveDepth() Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
alpha = GameTooltip:GetEffectiveAlpha() Returns the overall opacity of the frame.
GameTooltip:GetDontSavePosition() Функция еще не задокументированна.
depth = GameTooltip:GetDepth() Returns the 3D depth of the frame (for stereoscopic 3D setups)
left, right, top, bottom = GameTooltip:GetClampRectInsets() Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
... = GameTooltip:GetChildren() Returns a list of child frames of the frame.
left, bottom, width, height = GameTooltip:GetBoundsRect() Returns the position and dimension of the smallest area enclosing the frame and its children.
red, green, blue, alpha = GameTooltip:GetBackdropColor() Returns the shading color for the frame's background graphic.
red, green, blue, alpha = GameTooltip:GetBackdropBorderColor() Returns the shading color for the frame's border graphic.
backdrop = GameTooltip:GetBackdrop() Returns information about the frame's backdrop graphic.
value = GameTooltip:GetAttribute("name") Returns the value of a secure frame attribute.
GameTooltip:EnableMouseWheel(enable) Enables or disables mouse wheel interactivity for the frame.
GameTooltip:EnableMouse(enable) Enables or disables mouse interactivity for the frame.
GameTooltip:EnableKeyboard(enable) Enables or disables keyboard interactivity for the frame.
GameTooltip:EnableJoystick(enable) Enables or disables joystick interactivity.
GameTooltip:EnableDrawLayer("layer") Allows display of all child objects of the frame on a specified graphics layer.
GameTooltip:DisableDrawLayer("layer") Prevents display of all child objects of the frame on a specified graphics layer.
region = GameTooltip:CreateTitleRegion() Creates a title region for dragging the frame.
texture = GameTooltip:CreateTexture(["name" [, "layer" [, "inherits" [, sublevel]]]]) Creates a new [[docs/widgets/Texture`Texture`]] as a child of the frame.
fontstring = GameTooltip:CreateFontString(["name" [, "layer" [, "inherits"]]]) Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
enabled = GameTooltip:CanChangeAttribute() Returns whether secure frame attributes can currently be changed.