GameTooltip:RegisterEvent("event")
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Registers the frame for an [[docs/eventsevent]]
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GameTooltip:RegisterAllEvents()
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Registers the frame for all events.
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GameTooltip:Raise()
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Increases the frame's frame level above all other frames in its strata.
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GameTooltip:Lower()
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Reduces the frame's frame level below all other frames in its strata.
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enabled = GameTooltip:IsUserPlaced()
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Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
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enabled = GameTooltip:IsToplevel()
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Returns whether the frame is automatically raised to the front when clicked.
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enabled = GameTooltip:IsResizable()
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Returns whether the frame can be resized by the user.
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movable = GameTooltip:IsMovable()
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Returns whether the frame can be moved by the user.
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enabled = GameTooltip:IsMouseWheelEnabled()
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Returns whether mouse wheel interactivity is enabled for the frame.
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enabled = GameTooltip:IsMouseEnabled()
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Returns whether mouse interactivity is enabled for the frame.
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enabled = GameTooltip:IsKeyboardEnabled()
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Returns whether keyboard interactivity is enabled for the frame.
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enabled = GameTooltip:IsJoystickEnabled()
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Returns whether joystick interactivity is enabled for the frame.
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enabled = GameTooltip:IsIgnoringDepth()
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Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)
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registered = GameTooltip:IsEventRegistered("event")
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Returns whether the frame is registered for a given [[docs/eventsevent]]
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enabled = GameTooltip:IsClampedToScreen()
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Returns whether the frame's boundaries are limited to those of the screen.
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GameTooltip:IgnoreDepth(enable)
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Sets whether the frame's depth property is ignored (for stereoscopic 3D setups)
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region = GameTooltip:GetTitleRegion()
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Returns the frame's TitleRegion object.
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scale = GameTooltip:GetScale()
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Returns the frame's scale factor.
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... = GameTooltip:GetRegions()
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Returns a list of non-Frame child regions belonging to the frame.
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numRegions = GameTooltip:GetNumRegions()
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Returns the number of non-Frame child regions belonging to the frame.
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numChildren = GameTooltip:GetNumChildren()
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Returns the number of child frames belonging to the frame.
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minWidth, minHeight = GameTooltip:GetMinResize()
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Returns the minimum size of the frame for user resizing.
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maxWidth, maxHeight = GameTooltip:GetMaxResize()
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Returns the maximum size of the frame for user resizing.
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id = GameTooltip:GetID()
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Returns the frame's numeric identifier.
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left, right, top, bottom = GameTooltip:GetHitRectInsets()
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Returns the insets from the frame's edges which determine its mouse-interactable area.
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strata = GameTooltip:GetFrameStrata()
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Returns the general layering strata of the frame.
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level = GameTooltip:GetFrameLevel()
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Sets the level at which the frame is layered relative to others in its strata.
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scale = GameTooltip:GetEffectiveScale()
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Returns the overall scale factor of the frame.
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depth = GameTooltip:GetEffectiveDepth()
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Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
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alpha = GameTooltip:GetEffectiveAlpha()
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Returns the overall opacity of the frame.
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GameTooltip:GetDontSavePosition()
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Функция еще не задокументированна.
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depth = GameTooltip:GetDepth()
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Returns the 3D depth of the frame (for stereoscopic 3D setups)
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left, right, top, bottom = GameTooltip:GetClampRectInsets()
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Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
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... = GameTooltip:GetChildren()
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Returns a list of child frames of the frame.
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left, bottom, width, height = GameTooltip:GetBoundsRect()
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Returns the position and dimension of the smallest area enclosing the frame and its children.
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red, green, blue, alpha = GameTooltip:GetBackdropColor()
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Returns the shading color for the frame's background graphic.
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backdrop = GameTooltip:GetBackdrop()
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Returns information about the frame's backdrop graphic.
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value = GameTooltip:GetAttribute("name")
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Returns the value of a secure frame attribute.
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GameTooltip:EnableMouseWheel(enable)
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Enables or disables mouse wheel interactivity for the frame.
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GameTooltip:EnableMouse(enable)
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Enables or disables mouse interactivity for the frame.
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GameTooltip:EnableKeyboard(enable)
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Enables or disables keyboard interactivity for the frame.
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GameTooltip:EnableJoystick(enable)
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Enables or disables joystick interactivity.
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GameTooltip:EnableDrawLayer("layer")
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Allows display of all child objects of the frame on a specified graphics layer.
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GameTooltip:DisableDrawLayer("layer")
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Prevents display of all child objects of the frame on a specified graphics layer.
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region = GameTooltip:CreateTitleRegion()
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Creates a title region for dragging the frame.
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fontstring = GameTooltip:CreateFontString(["name" [, "layer" [, "inherits"]]])
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Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
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enabled = GameTooltip:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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