В категории материалов: 96 Показано материалов: 1-50 |
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Название |
Описание |
TabardModel:SetSequenceTime(sequence, time)
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Sets the animation sequence and time index to be used by the model.
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TabardModel:SetSequence(sequence)
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Sets the animation sequence to be used by the model.
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TabardModel:SetPosition(x, y, z)
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Sets the position of the 3D model within the frame.
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TabardModel:SetModelScale(scale)
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Sets the scale factor determining the size at which the 3D model appears.
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TabardModel:SetModel("filename")
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Sets the model file to be displayed.
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TabardModel:SetLight(enabled, omni, dirX, dirY, dirZ, ambIntensity [, ambR [, ambG [, ambB [, dirIntensity [, dirR [, dirG [, dirB]]]]]]])
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Sets properties of the light sources used when rendering the model.
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TabardModel:SetGlow(amount)
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Sets the model's glow amount.
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TabardModel:SetFogNear(distance)
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Sets the near clipping distance for the model's fog.
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TabardModel:SetFogFar(distance)
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Sets the far clipping distance for the model's fog.
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TabardModel:SetFogColor(red, green, blue)
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Sets the model's fog color, enabling fog display if disabled.
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TabardModel:SetFacing(facing)
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Sets the model's current rotation.
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TabardModel:SetCamera(index)
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Sets the view angle on the model to a pre-defined camera location.
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x, y, z = TabardModel:GetPosition()
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Returns the position of the 3D model within the frame.
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scale = TabardModel:GetModelScale()
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Returns the scale factor determining the size at which the 3D model appears.
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filename = TabardModel:GetModel()
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Returns the model file currently displayed.
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enabled, omni, dirX, dirY, dirZ, ambIntensity, ambR, ambG, ambB, dirIntensity, dirR, dirG, dirB = TabardModel:GetLight()
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Returns properties of the light sources used when rendering the model.
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distance = TabardModel:GetFogNear()
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Returns the near clipping distance for the model's fog.
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distance = TabardModel:GetFogFar()
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Returns the far clipping distance for the model's fog.
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facing = TabardModel:GetFacing()
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Returns the model's current rotation setting.
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TabardModel:ClearModel()
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Removes the 3D model currently displayed.
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TabardModel:ClearFog()
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Disables fog display for the model.
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TabardModel:AdvanceTime()
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Advances to the model's next animation frame.
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PlayerModel:SetSequenceTime(sequence, time)
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Sets the animation sequence and time index to be used by the model.
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PlayerModel:SetSequence(sequence)
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Sets the animation sequence to be used by the model.
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PlayerModel:SetPosition(x, y, z)
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Sets the position of the 3D model within the frame.
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PlayerModel:SetModelScale(scale)
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Sets the scale factor determining the size at which the 3D model appears.
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PlayerModel:SetModel("filename")
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Sets the model file to be displayed.
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PlayerModel:SetLight(enabled, omni, dirX, dirY, dirZ, ambIntensity [, ambR [, ambG [, ambB [, dirIntensity [, dirR [, dirG [, dirB]]]]]]])
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Sets properties of the light sources used when rendering the model.
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PlayerModel:SetGlow(amount)
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Sets the model's glow amount.
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PlayerModel:SetFogNear(distance)
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Sets the near clipping distance for the model's fog.
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PlayerModel:SetFogFar(distance)
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Sets the far clipping distance for the model's fog.
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PlayerModel:SetFogColor(red, green, blue)
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Sets the model's fog color, enabling fog display if disabled.
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PlayerModel:SetFacing(facing)
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Sets the model's current rotation.
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PlayerModel:SetCamera(index)
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Sets the view angle on the model to a pre-defined camera location.
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x, y, z = PlayerModel:GetPosition()
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Returns the position of the 3D model within the frame.
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scale = PlayerModel:GetModelScale()
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Returns the scale factor determining the size at which the 3D model appears.
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filename = PlayerModel:GetModel()
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Returns the model file currently displayed.
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enabled, omni, dirX, dirY, dirZ, ambIntensity, ambR, ambG, ambB, dirIntensity, dirR, dirG, dirB = PlayerModel:GetLight()
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Returns properties of the light sources used when rendering the model.
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distance = PlayerModel:GetFogNear()
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Returns the near clipping distance for the model's fog.
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distance = PlayerModel:GetFogFar()
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Returns the far clipping distance for the model's fog.
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facing = PlayerModel:GetFacing()
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Returns the model's current rotation setting.
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PlayerModel:ClearModel()
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Removes the 3D model currently displayed.
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PlayerModel:ClearFog()
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Disables fog display for the model.
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PlayerModel:AdvanceTime()
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Advances to the model's next animation frame.
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Model:SetSequenceTime(sequence, time)
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Sets the animation sequence and time index to be used by the model.
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Model:SetSequence(sequence)
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Sets the animation sequence to be used by the model.
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