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Суббота, 21.12.2024, 20:00
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Многоуровневая область

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В категории материалов: 9
Показано материалов: 1-9

Название Описание
Texture:SetVertexColor(red, green, blue [, alpha]) Sets a color shading for the region's graphics.
Texture:SetDrawLayer("layer", sublayer) Sets the layer at which the region's graphics are drawn relative to others in its frame.
layer, sublayer = Texture:GetDrawLayer() Returns the layer at which the region's graphics are drawn relative to others in its frame.
LayeredRegion:SetVertexColor(red, green, blue [, alpha]) Sets a color shading for the region's graphics.
LayeredRegion:SetDrawLayer("layer", sublayer) Sets the layer at which the region's graphics are drawn relative to others in its frame.
layer, sublayer = LayeredRegion:GetDrawLayer() Returns the layer at which the region's graphics are drawn relative to others in its frame.
FontString:SetVertexColor(red, green, blue [, alpha]) Sets a color shading for the region's graphics.
FontString:SetDrawLayer("layer", sublayer) Sets the layer at which the region's graphics are drawn relative to others in its frame.
layer, sublayer = FontString:GetDrawLayer() Returns the layer at which the region's graphics are drawn relative to others in its frame.