RSS

Среда, 30.11.2022, 02:39
Главная » WoW API » API Виджеты »

Анимация

[ Добавить запись ]

В категории материалов: 150
Показано материалов: 1-50
Страницы: 1 2 3 »

Название Описание
Translation:Stop() Stops the animation.
Translation:SetStartDelay(delay) Sets the amount of time for the animation to delay before its progress begins.
Translation:SetSmoothing("smoothType") Sets the smoothing type for the animation.
Translation:SetSmoothProgress() Функция еще не задокументированна.
Translation:SetParent(animGroup) or Translation:SetParent("animGroupName") Sets the parent for the animation.
Translation:SetOrder(order) Sets the order for the animation to play within its parent group.
Translation:SetEndDelay(delay) Sets the amount of time for the animation to delay after finishing.
Translation:SetDuration(duration) Sets the time for the animation to progress from start to finish.
Translation:Play() Plays the animation.
Translation:Pause() Pauses the animation.
stopped = Translation:IsStopped() Returns whether the animation is currently stopped.
playing = Translation:IsPlaying() Returns whether the animation is currently playing.
paused = Translation:IsPaused() Returns whether the animation is currently paused.
done = Translation:IsDone() Returns whether the animation has finished playing.
delaying = Translation:IsDelaying() Returns whether the animation is currently in the middle of a start or end delay.
delay = Translation:GetStartDelay() Returns the amount of time the animation delays before its progress begins.
smoothType = Translation:GetSmoothing() Returns the smoothing type for the animation.
progress = Translation:GetSmoothProgress() Returns the progress of the animation (ignoring start and end delay)
region = Translation:GetRegionParent() Returns the `Region` object on which the animation operates.
progress = Translation:GetProgressWithDelay() Returns the progress of the animation and associated delays.
progress = Translation:GetProgress() Returns the progress of an animation, ignoring smoothing effects.
order = Translation:GetOrder() Returns the order of the animation within its parent group.
delay = Translation:GetEndDelay() Returns the amount of time the animation delays after finishing.
elapsed = Translation:GetElapsed() Returns the amount of time since the animation began playing.
duration = Translation:GetDuration() Returns the time for the animation to progress from start to finish.
Scale:Stop() Stops the animation.
Scale:SetStartDelay(delay) Sets the amount of time for the animation to delay before its progress begins.
Scale:SetSmoothing("smoothType") Sets the smoothing type for the animation.
Scale:SetSmoothProgress() Функция еще не задокументированна.
Scale:SetParent(animGroup) or Scale:SetParent("animGroupName") Sets the parent for the animation.
Scale:SetOrder(order) Sets the order for the animation to play within its parent group.
Scale:SetEndDelay(delay) Sets the amount of time for the animation to delay after finishing.
Scale:SetDuration(duration) Sets the time for the animation to progress from start to finish.
Scale:Play() Plays the animation.
Scale:Pause() Pauses the animation.
stopped = Scale:IsStopped() Returns whether the animation is currently stopped.
playing = Scale:IsPlaying() Returns whether the animation is currently playing.
paused = Scale:IsPaused() Returns whether the animation is currently paused.
done = Scale:IsDone() Returns whether the animation has finished playing.
delaying = Scale:IsDelaying() Returns whether the animation is currently in the middle of a start or end delay.
delay = Scale:GetStartDelay() Returns the amount of time the animation delays before its progress begins.
smoothType = Scale:GetSmoothing() Returns the smoothing type for the animation.
progress = Scale:GetSmoothProgress() Returns the progress of the animation (ignoring start and end delay)
region = Scale:GetRegionParent() Returns the `Region` object on which the animation operates.
progress = Scale:GetProgressWithDelay() Returns the progress of the animation and associated delays.
progress = Scale:GetProgress() Returns the progress of an animation, ignoring smoothing effects.
order = Scale:GetOrder() Returns the order of the animation within its parent group.
delay = Scale:GetEndDelay() Returns the amount of time the animation delays after finishing.
elapsed = Scale:GetElapsed() Returns the amount of time since the animation began playing.
duration = Scale:GetDuration() Returns the time for the animation to progress from start to finish.