Translation:SetStartDelay(delay)
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Sets the amount of time for the animation to delay before its progress begins.
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Translation:SetSmoothing("smoothType")
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Sets the smoothing type for the animation.
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Translation:SetSmoothProgress()
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Функция еще не задокументированна.
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Translation:SetOrder(order)
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Sets the order for the animation to play within its parent group.
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Translation:SetEndDelay(delay)
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Sets the amount of time for the animation to delay after finishing.
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Translation:SetDuration(duration)
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Sets the time for the animation to progress from start to finish.
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stopped = Translation:IsStopped()
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Returns whether the animation is currently stopped.
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playing = Translation:IsPlaying()
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Returns whether the animation is currently playing.
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paused = Translation:IsPaused()
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Returns whether the animation is currently paused.
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done = Translation:IsDone()
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Returns whether the animation has finished playing.
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delaying = Translation:IsDelaying()
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Returns whether the animation is currently in the middle of a start or end delay.
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delay = Translation:GetStartDelay()
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Returns the amount of time the animation delays before its progress begins.
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smoothType = Translation:GetSmoothing()
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Returns the smoothing type for the animation.
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progress = Translation:GetSmoothProgress()
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Returns the progress of the animation (ignoring start and end delay)
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region = Translation:GetRegionParent()
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Returns the `Region` object on which the animation operates.
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progress = Translation:GetProgressWithDelay()
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Returns the progress of the animation and associated delays.
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progress = Translation:GetProgress()
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Returns the progress of an animation, ignoring smoothing effects.
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order = Translation:GetOrder()
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Returns the order of the animation within its parent group.
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delay = Translation:GetEndDelay()
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Returns the amount of time the animation delays after finishing.
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elapsed = Translation:GetElapsed()
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Returns the amount of time since the animation began playing.
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duration = Translation:GetDuration()
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Returns the time for the animation to progress from start to finish.
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Scale:SetStartDelay(delay)
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Sets the amount of time for the animation to delay before its progress begins.
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Scale:SetSmoothing("smoothType")
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Sets the smoothing type for the animation.
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Scale:SetSmoothProgress()
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Функция еще не задокументированна.
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Scale:SetOrder(order)
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Sets the order for the animation to play within its parent group.
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Scale:SetEndDelay(delay)
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Sets the amount of time for the animation to delay after finishing.
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Scale:SetDuration(duration)
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Sets the time for the animation to progress from start to finish.
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stopped = Scale:IsStopped()
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Returns whether the animation is currently stopped.
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playing = Scale:IsPlaying()
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Returns whether the animation is currently playing.
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paused = Scale:IsPaused()
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Returns whether the animation is currently paused.
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done = Scale:IsDone()
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Returns whether the animation has finished playing.
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delaying = Scale:IsDelaying()
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Returns whether the animation is currently in the middle of a start or end delay.
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delay = Scale:GetStartDelay()
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Returns the amount of time the animation delays before its progress begins.
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smoothType = Scale:GetSmoothing()
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Returns the smoothing type for the animation.
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progress = Scale:GetSmoothProgress()
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Returns the progress of the animation (ignoring start and end delay)
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region = Scale:GetRegionParent()
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Returns the `Region` object on which the animation operates.
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progress = Scale:GetProgressWithDelay()
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Returns the progress of the animation and associated delays.
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progress = Scale:GetProgress()
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Returns the progress of an animation, ignoring smoothing effects.
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order = Scale:GetOrder()
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Returns the order of the animation within its parent group.
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delay = Scale:GetEndDelay()
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Returns the amount of time the animation delays after finishing.
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elapsed = Scale:GetElapsed()
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Returns the amount of time since the animation began playing.
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duration = Scale:GetDuration()
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Returns the time for the animation to progress from start to finish.
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