AnimationGroup:Stop()
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Stops animation of the group.
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AnimationGroup:SetLooping("loopType")
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Sets the looping behavior of the group.
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AnimationGroup:SetInitialOffset(x, y)
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Sets a static translation for the animated region.
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AnimationGroup:Play()
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Starts animating the group.
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AnimationGroup:Pause()
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Pauses animation of the group.
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playing = AnimationGroup:IsPlaying()
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Returns whether the group is playing.
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isPending = AnimationGroup:IsPendingFinish()
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Returns whether or not the animation group is pending finish.
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paused = AnimationGroup:IsPaused()
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Returns whether the group is paused.
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done = AnimationGroup:IsDone()
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Returns whether the group has finished playing.
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progress = AnimationGroup:GetProgress()
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Returns the current state of the animation group's progress.
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maxOrder = AnimationGroup:GetMaxOrder()
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Returns the highest order amongst the animations in the group.
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loopType = AnimationGroup:GetLooping()
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Returns the looping behavior of the group.
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loopState = AnimationGroup:GetLoopState()
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Returns the current loop state of the group.
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x, y = AnimationGroup:GetInitialOffset()
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Returns the starting static translation for the animated region.
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duration = AnimationGroup:GetDuration()
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Returns the duration of a single loop cycle for the group, as determined by its child animations.
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... = AnimationGroup:GetAnimations()
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Returns a list of animations belonging to the group.
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AnimationGroup:Finish()
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Causes animations within the group to complete and stop.
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