TabardModel:Save()
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Saves the current tabard model design as the player's guild tabard.
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TabardModel:InitializeTabardColors()
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Sets the tabard model's design to match the player's guild tabard.
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TabardModel:GetUpperEmblemTexture(texture)
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Sets a `Texture` object to display the upper portion of the tabard model's current emblem design.
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TabardModel:GetUpperEmblemFileName("filename")
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Returns the image file for the upper portion of the tabard model's current emblem design.
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TabardModel:GetUpperBackgroundFileName("filename")
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Returns the image file for the upper portion of the tabard model's current background design.
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TabardModel:GetLowerEmblemTexture(texture)
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Sets a `Texture` object to display the lower portion of the tabard model's current emblem design.
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TabardModel:GetLowerEmblemFileName("filename")
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Returns the image file for the lower portion of the tabard model's current emblem design.
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TabardModel:GetLowerBackgroundFileName("filename")
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Returns the image file for the lower portion of the tabard model's current background design.
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TabardModel:CycleVariation(variable, delta)
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Cycles through available design variations for the tabard model.
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enabled = TabardModel:CanSaveTabardNow()
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Returns whether the tabard model's current design can be saved as the player's guild tabard.
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