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Воскресенье, 22.12.2024, 07:18
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Название Описание
... = ArchaeologyDigSiteFrame:GetChildren() Returns a list of child frames of the frame.
left, bottom, width, height = ArchaeologyDigSiteFrame:GetBoundsRect() Returns the position and dimension of the smallest area enclosing the frame and its children.
red, green, blue, alpha = ArchaeologyDigSiteFrame:GetBackdropColor() Returns the shading color for the frame's background graphic.
red, green, blue, alpha = ArchaeologyDigSiteFrame:GetBackdropBorderColor() Returns the shading color for the frame's border graphic.
backdrop = ArchaeologyDigSiteFrame:GetBackdrop() Returns information about the frame's backdrop graphic.
value = ArchaeologyDigSiteFrame:GetAttribute("name") Returns the value of a secure frame attribute.
ArchaeologyDigSiteFrame:EnableMouseWheel(enable) Enables or disables mouse wheel interactivity for the frame.
ArchaeologyDigSiteFrame:EnableMouse(enable) Enables or disables mouse interactivity for the frame.
ArchaeologyDigSiteFrame:EnableKeyboard(enable) Enables or disables keyboard interactivity for the frame.
ArchaeologyDigSiteFrame:EnableJoystick(enable) Enables or disables joystick interactivity.
ArchaeologyDigSiteFrame:EnableDrawLayer("layer") Allows display of all child objects of the frame on a specified graphics layer.
ArchaeologyDigSiteFrame:DisableDrawLayer("layer") Prevents display of all child objects of the frame on a specified graphics layer.
region = ArchaeologyDigSiteFrame:CreateTitleRegion() Creates a title region for dragging the frame.
texture = ArchaeologyDigSiteFrame:CreateTexture(["name" [, "layer" [, "inherits" [, sublevel]]]]) Creates a new [[docs/widgets/Texture`Texture`]] as a child of the frame.
fontstring = ArchaeologyDigSiteFrame:CreateFontString(["name" [, "layer" [, "inherits"]]]) Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
enabled = ArchaeologyDigSiteFrame:CanChangeAttribute() Returns whether secure frame attributes can currently be changed.
ArchaeologyDigSiteFrame:AllowAttributeChanges() Temporarily allows insecure code to modify the frame's attributes during combat.