level = MessageFrame:GetFrameLevel()
|
Sets the level at which the frame is layered relative to others in its strata.
|
scale = MessageFrame:GetEffectiveScale()
|
Returns the overall scale factor of the frame.
|
depth = MessageFrame:GetEffectiveDepth()
|
Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
|
alpha = MessageFrame:GetEffectiveAlpha()
|
Returns the overall opacity of the frame.
|
MessageFrame:GetDontSavePosition()
|
Функция еще не задокументированна.
|
depth = MessageFrame:GetDepth()
|
Returns the 3D depth of the frame (for stereoscopic 3D setups)
|
left, right, top, bottom = MessageFrame:GetClampRectInsets()
|
Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
|
... = MessageFrame:GetChildren()
|
Returns a list of child frames of the frame.
|
left, bottom, width, height = MessageFrame:GetBoundsRect()
|
Returns the position and dimension of the smallest area enclosing the frame and its children.
|
red, green, blue, alpha = MessageFrame:GetBackdropColor()
|
Returns the shading color for the frame's background graphic.
|
backdrop = MessageFrame:GetBackdrop()
|
Returns information about the frame's backdrop graphic.
|
value = MessageFrame:GetAttribute("name")
|
Returns the value of a secure frame attribute.
|
MessageFrame:EnableMouseWheel(enable)
|
Enables or disables mouse wheel interactivity for the frame.
|
MessageFrame:EnableMouse(enable)
|
Enables or disables mouse interactivity for the frame.
|
MessageFrame:EnableKeyboard(enable)
|
Enables or disables keyboard interactivity for the frame.
|
MessageFrame:EnableJoystick(enable)
|
Enables or disables joystick interactivity.
|
MessageFrame:EnableDrawLayer("layer")
|
Allows display of all child objects of the frame on a specified graphics layer.
|
MessageFrame:DisableDrawLayer("layer")
|
Prevents display of all child objects of the frame on a specified graphics layer.
|
region = MessageFrame:CreateTitleRegion()
|
Creates a title region for dragging the frame.
|
fontstring = MessageFrame:CreateFontString(["name" [, "layer" [, "inherits"]]])
|
Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
|
enabled = MessageFrame:CanChangeAttribute()
|
Returns whether secure frame attributes can currently be changed.
|
MessageFrame:AllowAttributeChanges()
|
Temporarily allows insecure code to modify the frame's attributes during combat.
|
GameTooltip:UnregisterEvent("event")
|
Unregisters the frame for an event.
|
GameTooltip:UnregisterAllEvents()
|
Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
|
GameTooltip:StopMovingOrSizing()
|
Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
|
GameTooltip:StartSizing()
|
Begins resizing the frame via mouse movement.
|
GameTooltip:StartMoving()
|
Begins repositioning the frame via mouse movement.
|
GameTooltip:SetUserPlaced(enable)
|
Flags the frame for automatic saving and restoration of position and dimensions.
|
GameTooltip:SetToplevel(enable)
|
Sets whether the frame should automatically come to the front when clicked.
|
GameTooltip:SetScale(scale)
|
Sets the frame's scale factor.
|
GameTooltip:SetResizable(enable)
|
Sets whether the frame can be resized by the user.
|
GameTooltip:SetMovable(enable)
|
Sets whether the frame can be moved by the user.
|
GameTooltip:SetMinResize(minWidth, minHeight)
|
Sets the minimum size of the frame for user resizing.
|
GameTooltip:SetMaxResize(maxWidth, maxHeight)
|
Sets the maximum size of the frame for user resizing.
|
GameTooltip:SetID(id)
|
Sets a numeric identifier for the frame.
|
GameTooltip:SetHitRectInsets(left, right, top, bottom)
|
Sets the insets from the frame's edges which determine its mouse-interactable area.
|
GameTooltip:SetFrameStrata("strata")
|
Sets the general layering strata of the frame.
|
GameTooltip:SetFrameLevel(level)
|
Sets the level at which the frame is layered relative to others in its strata.
|
GameTooltip:SetDontSavePosition()
|
Функция еще не задокументированна.
|
GameTooltip:SetDepth(depth)
|
Sets the 3D depth of the frame (for stereoscopic 3D configurations)
|
GameTooltip:SetClampedToScreen(enable)
|
Sets whether the frame's boundaries should be limited to those of the screen.
|
GameTooltip:SetClampRectInsets(left, right, top, bottom)
|
Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
|
GameTooltip:SetBackdropColor(red, green, blue [, alpha])
|
Sets a shading color for the frame's background graphic.
|
GameTooltip:SetBackdrop(backdrop)
|
Sets a backdrop graphic for the frame.
|
GameTooltip:RegisterForDrag(...)
|
Registers the frame for dragging.
|