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Понедельник, 23.12.2024, 18:22
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Название Описание
level = MessageFrame:GetFrameLevel() Sets the level at which the frame is layered relative to others in its strata.
scale = MessageFrame:GetEffectiveScale() Returns the overall scale factor of the frame.
depth = MessageFrame:GetEffectiveDepth() Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
alpha = MessageFrame:GetEffectiveAlpha() Returns the overall opacity of the frame.
MessageFrame:GetDontSavePosition() Функция еще не задокументированна.
depth = MessageFrame:GetDepth() Returns the 3D depth of the frame (for stereoscopic 3D setups)
left, right, top, bottom = MessageFrame:GetClampRectInsets() Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
... = MessageFrame:GetChildren() Returns a list of child frames of the frame.
left, bottom, width, height = MessageFrame:GetBoundsRect() Returns the position and dimension of the smallest area enclosing the frame and its children.
red, green, blue, alpha = MessageFrame:GetBackdropColor() Returns the shading color for the frame's background graphic.
red, green, blue, alpha = MessageFrame:GetBackdropBorderColor() Returns the shading color for the frame's border graphic.
backdrop = MessageFrame:GetBackdrop() Returns information about the frame's backdrop graphic.
value = MessageFrame:GetAttribute("name") Returns the value of a secure frame attribute.
MessageFrame:EnableMouseWheel(enable) Enables or disables mouse wheel interactivity for the frame.
MessageFrame:EnableMouse(enable) Enables or disables mouse interactivity for the frame.
MessageFrame:EnableKeyboard(enable) Enables or disables keyboard interactivity for the frame.
MessageFrame:EnableJoystick(enable) Enables or disables joystick interactivity.
MessageFrame:EnableDrawLayer("layer") Allows display of all child objects of the frame on a specified graphics layer.
MessageFrame:DisableDrawLayer("layer") Prevents display of all child objects of the frame on a specified graphics layer.
region = MessageFrame:CreateTitleRegion() Creates a title region for dragging the frame.
texture = MessageFrame:CreateTexture(["name" [, "layer" [, "inherits" [, sublevel]]]]) Creates a new [[docs/widgets/Texture`Texture`]] as a child of the frame.
fontstring = MessageFrame:CreateFontString(["name" [, "layer" [, "inherits"]]]) Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
enabled = MessageFrame:CanChangeAttribute() Returns whether secure frame attributes can currently be changed.
MessageFrame:AllowAttributeChanges() Temporarily allows insecure code to modify the frame's attributes during combat.
GameTooltip:UnregisterEvent("event") Unregisters the frame for an event.
GameTooltip:UnregisterAllEvents() Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
GameTooltip:StopMovingOrSizing() Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
GameTooltip:StartSizing() Begins resizing the frame via mouse movement.
GameTooltip:StartMoving() Begins repositioning the frame via mouse movement.
GameTooltip:SetUserPlaced(enable) Flags the frame for automatic saving and restoration of position and dimensions.
GameTooltip:SetToplevel(enable) Sets whether the frame should automatically come to the front when clicked.
GameTooltip:SetScale(scale) Sets the frame's scale factor.
GameTooltip:SetResizable(enable) Sets whether the frame can be resized by the user.
GameTooltip:SetPropagateKeyboardInput() Функция еще не задокументированна.
GameTooltip:SetMovable(enable) Sets whether the frame can be moved by the user.
GameTooltip:SetMinResize(minWidth, minHeight) Sets the minimum size of the frame for user resizing.
GameTooltip:SetMaxResize(maxWidth, maxHeight) Sets the maximum size of the frame for user resizing.
GameTooltip:SetID(id) Sets a numeric identifier for the frame.
GameTooltip:SetHitRectInsets(left, right, top, bottom) Sets the insets from the frame's edges which determine its mouse-interactable area.
GameTooltip:SetFrameStrata("strata") Sets the general layering strata of the frame.
GameTooltip:SetFrameLevel(level) Sets the level at which the frame is layered relative to others in its strata.
GameTooltip:SetDontSavePosition() Функция еще не задокументированна.
GameTooltip:SetDepth(depth) Sets the 3D depth of the frame (for stereoscopic 3D configurations)
GameTooltip:SetClampedToScreen(enable) Sets whether the frame's boundaries should be limited to those of the screen.
GameTooltip:SetClampRectInsets(left, right, top, bottom) Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
GameTooltip:SetBackdropColor(red, green, blue [, alpha]) Sets a shading color for the frame's background graphic.
GameTooltip:SetBackdropBorderColor(red, green, blue [, alpha]) Sets a shading color for the frame's border graphic.
GameTooltip:SetBackdrop(backdrop) Sets a backdrop graphic for the frame.
GameTooltip:SetAttribute("name", value) Sets a secure frame attribute.
GameTooltip:RegisterForDrag(...) Registers the frame for dragging.