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Понедельник, 23.12.2024, 07:13
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В категории материалов: 1617
Показано материалов: 551-600
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Название Описание
PlayerModel:SetMinResize(minWidth, minHeight) Sets the minimum size of the frame for user resizing.
PlayerModel:SetMaxResize(maxWidth, maxHeight) Sets the maximum size of the frame for user resizing.
PlayerModel:SetID(id) Sets a numeric identifier for the frame.
PlayerModel:SetHitRectInsets(left, right, top, bottom) Sets the insets from the frame's edges which determine its mouse-interactable area.
PlayerModel:SetFrameStrata("strata") Sets the general layering strata of the frame.
PlayerModel:SetFrameLevel(level) Sets the level at which the frame is layered relative to others in its strata.
PlayerModel:SetDontSavePosition() Функция еще не задокументированна.
PlayerModel:SetDepth(depth) Sets the 3D depth of the frame (for stereoscopic 3D configurations)
PlayerModel:SetClampedToScreen(enable) Sets whether the frame's boundaries should be limited to those of the screen.
PlayerModel:SetClampRectInsets(left, right, top, bottom) Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
PlayerModel:SetBackdropColor(red, green, blue [, alpha]) Sets a shading color for the frame's background graphic.
PlayerModel:SetBackdropBorderColor(red, green, blue [, alpha]) Sets a shading color for the frame's border graphic.
PlayerModel:SetBackdrop(backdrop) Sets a backdrop graphic for the frame.
PlayerModel:SetAttribute("name", value) Sets a secure frame attribute.
PlayerModel:RegisterForDrag(...) Registers the frame for dragging.
PlayerModel:RegisterEvent("event") Registers the frame for an [[docs/eventsevent]]
PlayerModel:RegisterAllEvents() Registers the frame for all events.
PlayerModel:Raise() Increases the frame's frame level above all other frames in its strata.
PlayerModel:Lower() Reduces the frame's frame level below all other frames in its strata.
enabled = PlayerModel:IsUserPlaced() Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
enabled = PlayerModel:IsToplevel() Returns whether the frame is automatically raised to the front when clicked.
enabled = PlayerModel:IsResizable() Returns whether the frame can be resized by the user.
movable = PlayerModel:IsMovable() Returns whether the frame can be moved by the user.
enabled = PlayerModel:IsMouseWheelEnabled() Returns whether mouse wheel interactivity is enabled for the frame.
enabled = PlayerModel:IsMouseEnabled() Returns whether mouse interactivity is enabled for the frame.
enabled = PlayerModel:IsKeyboardEnabled() Returns whether keyboard interactivity is enabled for the frame.
enabled = PlayerModel:IsJoystickEnabled() Returns whether joystick interactivity is enabled for the frame.
enabled = PlayerModel:IsIgnoringDepth() Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)
registered = PlayerModel:IsEventRegistered("event") Returns whether the frame is registered for a given [[docs/eventsevent]]
enabled = PlayerModel:IsClampedToScreen() Returns whether the frame's boundaries are limited to those of the screen.
PlayerModel:IgnoreDepth(enable) Sets whether the frame's depth property is ignored (for stereoscopic 3D setups)
region = PlayerModel:GetTitleRegion() Returns the frame's TitleRegion object.
scale = PlayerModel:GetScale() Returns the frame's scale factor.
... = PlayerModel:GetRegions() Returns a list of non-Frame child regions belonging to the frame.
PlayerModel:GetPropagateKeyboardInput() Функция еще не задокументированна.
numRegions = PlayerModel:GetNumRegions() Returns the number of non-Frame child regions belonging to the frame.
numChildren = PlayerModel:GetNumChildren() Returns the number of child frames belonging to the frame.
minWidth, minHeight = PlayerModel:GetMinResize() Returns the minimum size of the frame for user resizing.
maxWidth, maxHeight = PlayerModel:GetMaxResize() Returns the maximum size of the frame for user resizing.
id = PlayerModel:GetID() Returns the frame's numeric identifier.
left, right, top, bottom = PlayerModel:GetHitRectInsets() Returns the insets from the frame's edges which determine its mouse-interactable area.
strata = PlayerModel:GetFrameStrata() Returns the general layering strata of the frame.
level = PlayerModel:GetFrameLevel() Sets the level at which the frame is layered relative to others in its strata.
scale = PlayerModel:GetEffectiveScale() Returns the overall scale factor of the frame.
depth = PlayerModel:GetEffectiveDepth() Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
alpha = PlayerModel:GetEffectiveAlpha() Returns the overall opacity of the frame.
PlayerModel:GetDontSavePosition() Функция еще не задокументированна.
depth = PlayerModel:GetDepth() Returns the 3D depth of the frame (for stereoscopic 3D setups)
left, right, top, bottom = PlayerModel:GetClampRectInsets() Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
... = PlayerModel:GetChildren() Returns a list of child frames of the frame.