PlayerModel:SetMinResize(minWidth, minHeight)
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Sets the minimum size of the frame for user resizing.
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PlayerModel:SetMaxResize(maxWidth, maxHeight)
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Sets the maximum size of the frame for user resizing.
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PlayerModel:SetID(id)
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Sets a numeric identifier for the frame.
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PlayerModel:SetHitRectInsets(left, right, top, bottom)
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Sets the insets from the frame's edges which determine its mouse-interactable area.
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PlayerModel:SetFrameStrata("strata")
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Sets the general layering strata of the frame.
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PlayerModel:SetFrameLevel(level)
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Sets the level at which the frame is layered relative to others in its strata.
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PlayerModel:SetDontSavePosition()
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Функция еще не задокументированна.
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PlayerModel:SetDepth(depth)
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Sets the 3D depth of the frame (for stereoscopic 3D configurations)
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PlayerModel:SetClampedToScreen(enable)
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Sets whether the frame's boundaries should be limited to those of the screen.
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PlayerModel:SetClampRectInsets(left, right, top, bottom)
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Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
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PlayerModel:SetBackdropColor(red, green, blue [, alpha])
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Sets a shading color for the frame's background graphic.
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PlayerModel:SetBackdrop(backdrop)
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Sets a backdrop graphic for the frame.
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PlayerModel:RegisterForDrag(...)
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Registers the frame for dragging.
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PlayerModel:RegisterEvent("event")
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Registers the frame for an [[docs/eventsevent]]
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PlayerModel:RegisterAllEvents()
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Registers the frame for all events.
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PlayerModel:Raise()
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Increases the frame's frame level above all other frames in its strata.
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PlayerModel:Lower()
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Reduces the frame's frame level below all other frames in its strata.
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enabled = PlayerModel:IsUserPlaced()
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Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
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enabled = PlayerModel:IsToplevel()
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Returns whether the frame is automatically raised to the front when clicked.
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enabled = PlayerModel:IsResizable()
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Returns whether the frame can be resized by the user.
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movable = PlayerModel:IsMovable()
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Returns whether the frame can be moved by the user.
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enabled = PlayerModel:IsMouseWheelEnabled()
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Returns whether mouse wheel interactivity is enabled for the frame.
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enabled = PlayerModel:IsMouseEnabled()
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Returns whether mouse interactivity is enabled for the frame.
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enabled = PlayerModel:IsKeyboardEnabled()
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Returns whether keyboard interactivity is enabled for the frame.
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enabled = PlayerModel:IsJoystickEnabled()
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Returns whether joystick interactivity is enabled for the frame.
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enabled = PlayerModel:IsIgnoringDepth()
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Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)
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registered = PlayerModel:IsEventRegistered("event")
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Returns whether the frame is registered for a given [[docs/eventsevent]]
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enabled = PlayerModel:IsClampedToScreen()
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Returns whether the frame's boundaries are limited to those of the screen.
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PlayerModel:IgnoreDepth(enable)
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Sets whether the frame's depth property is ignored (for stereoscopic 3D setups)
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region = PlayerModel:GetTitleRegion()
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Returns the frame's TitleRegion object.
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scale = PlayerModel:GetScale()
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Returns the frame's scale factor.
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... = PlayerModel:GetRegions()
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Returns a list of non-Frame child regions belonging to the frame.
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numRegions = PlayerModel:GetNumRegions()
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Returns the number of non-Frame child regions belonging to the frame.
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numChildren = PlayerModel:GetNumChildren()
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Returns the number of child frames belonging to the frame.
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minWidth, minHeight = PlayerModel:GetMinResize()
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Returns the minimum size of the frame for user resizing.
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maxWidth, maxHeight = PlayerModel:GetMaxResize()
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Returns the maximum size of the frame for user resizing.
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id = PlayerModel:GetID()
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Returns the frame's numeric identifier.
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left, right, top, bottom = PlayerModel:GetHitRectInsets()
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Returns the insets from the frame's edges which determine its mouse-interactable area.
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strata = PlayerModel:GetFrameStrata()
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Returns the general layering strata of the frame.
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level = PlayerModel:GetFrameLevel()
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Sets the level at which the frame is layered relative to others in its strata.
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scale = PlayerModel:GetEffectiveScale()
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Returns the overall scale factor of the frame.
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depth = PlayerModel:GetEffectiveDepth()
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Returns the overall 3D depth of the frame (for stereoscopic 3D configurations)
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alpha = PlayerModel:GetEffectiveAlpha()
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Returns the overall opacity of the frame.
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PlayerModel:GetDontSavePosition()
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Функция еще не задокументированна.
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depth = PlayerModel:GetDepth()
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Returns the 3D depth of the frame (for stereoscopic 3D setups)
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left, right, top, bottom = PlayerModel:GetClampRectInsets()
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Returns offsets from the frame's edges used when limiting user movement or resizing of the frame.
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... = PlayerModel:GetChildren()
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Returns a list of child frames of the frame.
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