SimpleHTML:EnableJoystick(enable)
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Enables or disables joystick interactivity.
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SimpleHTML:EnableDrawLayer("layer")
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Allows display of all child objects of the frame on a specified graphics layer.
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SimpleHTML:DisableDrawLayer("layer")
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Prevents display of all child objects of the frame on a specified graphics layer.
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region = SimpleHTML:CreateTitleRegion()
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Creates a title region for dragging the frame.
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fontstring = SimpleHTML:CreateFontString(["name" [, "layer" [, "inherits"]]])
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Creates a new [[docs/widgets/FontString`FontString`]] as a child of the frame.
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enabled = SimpleHTML:CanChangeAttribute()
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Returns whether secure frame attributes can currently be changed.
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SimpleHTML:AllowAttributeChanges()
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Temporarily allows insecure code to modify the frame's attributes during combat.
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ScrollingMessageFrame:UnregisterAllEvents()
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Unregisters the frame from any [[docs/eventsevents]] for which it is registered.
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ScrollingMessageFrame:StopMovingOrSizing()
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Ends movement or resizing of the frame initiated with [[docs/widgets/Frame/StartMoving`:StartMoving()`]] or [[docs/widgets/Frame/StartSizing`:StartSizing()`]]
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ScrollingMessageFrame:StartSizing()
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Begins resizing the frame via mouse movement.
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ScrollingMessageFrame:StartMoving()
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Begins repositioning the frame via mouse movement.
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ScrollingMessageFrame:SetUserPlaced(enable)
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Flags the frame for automatic saving and restoration of position and dimensions.
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ScrollingMessageFrame:SetToplevel(enable)
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Sets whether the frame should automatically come to the front when clicked.
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ScrollingMessageFrame:SetResizable(enable)
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Sets whether the frame can be resized by the user.
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ScrollingMessageFrame:SetMovable(enable)
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Sets whether the frame can be moved by the user.
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ScrollingMessageFrame:SetID(id)
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Sets a numeric identifier for the frame.
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ScrollingMessageFrame:SetHitRectInsets(left, right, top, bottom)
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Sets the insets from the frame's edges which determine its mouse-interactable area.
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ScrollingMessageFrame:SetFrameStrata("strata")
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Sets the general layering strata of the frame.
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ScrollingMessageFrame:SetFrameLevel(level)
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Sets the level at which the frame is layered relative to others in its strata.
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ScrollingMessageFrame:SetDepth(depth)
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Sets the 3D depth of the frame (for stereoscopic 3D configurations)
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ScrollingMessageFrame:SetClampedToScreen(enable)
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Sets whether the frame's boundaries should be limited to those of the screen.
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ScrollingMessageFrame:SetClampRectInsets(left, right, top, bottom)
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Sets offsets from the frame's edges used when limiting user movement or resizing of the frame.
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ScrollingMessageFrame:RegisterEvent("event")
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Registers the frame for an [[docs/eventsevent]]
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ScrollingMessageFrame:Raise()
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Increases the frame's frame level above all other frames in its strata.
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ScrollingMessageFrame:Lower()
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Reduces the frame's frame level below all other frames in its strata.
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enabled = ScrollingMessageFrame:IsUserPlaced()
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Returns whether the frame is flagged for automatic saving and restoration of position and dimensions.
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enabled = ScrollingMessageFrame:IsToplevel()
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Returns whether the frame is automatically raised to the front when clicked.
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enabled = ScrollingMessageFrame:IsResizable()
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Returns whether the frame can be resized by the user.
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movable = ScrollingMessageFrame:IsMovable()
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Returns whether the frame can be moved by the user.
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enabled = ScrollingMessageFrame:IsMouseWheelEnabled()
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Returns whether mouse wheel interactivity is enabled for the frame.
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enabled = ScrollingMessageFrame:IsMouseEnabled()
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Returns whether mouse interactivity is enabled for the frame.
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enabled = ScrollingMessageFrame:IsKeyboardEnabled()
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Returns whether keyboard interactivity is enabled for the frame.
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enabled = ScrollingMessageFrame:IsJoystickEnabled()
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Returns whether joystick interactivity is enabled for the frame.
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enabled = ScrollingMessageFrame:IsIgnoringDepth()
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Returns whether the frame's depth property is ignored (for stereoscopic 3D setups)
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registered = ScrollingMessageFrame:IsEventRegistered("event")
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Returns whether the frame is registered for a given [[docs/eventsevent]]
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enabled = ScrollingMessageFrame:IsClampedToScreen()
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Returns whether the frame's boundaries are limited to those of the screen.
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ScrollingMessageFrame:IgnoreDepth(enable)
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Sets whether the frame's depth property is ignored (for stereoscopic 3D setups)
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