В категории материалов: 96 Показано материалов: 51-96 |
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Название |
Описание |
Model:SetPosition(x, y, z)
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Sets the position of the 3D model within the frame.
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Model:SetModelScale(scale)
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Sets the scale factor determining the size at which the 3D model appears.
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Model:SetModel("filename")
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Sets the model file to be displayed.
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Model:SetLight(enabled, omni, dirX, dirY, dirZ, ambIntensity [, ambR [, ambG [, ambB [, dirIntensity [, dirR [, dirG [, dirB]]]]]]])
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Sets properties of the light sources used when rendering the model.
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Model:SetGlow(amount)
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Sets the model's glow amount.
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Model:SetFogNear(distance)
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Sets the near clipping distance for the model's fog.
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Model:SetFogFar(distance)
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Sets the far clipping distance for the model's fog.
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Model:SetFogColor(red, green, blue)
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Sets the model's fog color, enabling fog display if disabled.
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Model:SetFacing(facing)
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Sets the model's current rotation.
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Model:SetCamera(index)
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Sets the view angle on the model to a pre-defined camera location.
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Model:ReplaceIconTexture("filename")
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Sets the icon texture used by the model.
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x, y, z = Model:GetPosition()
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Returns the position of the 3D model within the frame.
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scale = Model:GetModelScale()
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Returns the scale factor determining the size at which the 3D model appears.
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filename = Model:GetModel()
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Returns the model file currently displayed.
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enabled, omni, dirX, dirY, dirZ, ambIntensity, ambR, ambG, ambB, dirIntensity, dirR, dirG, dirB = Model:GetLight()
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Returns properties of the light sources used when rendering the model.
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distance = Model:GetFogNear()
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Returns the near clipping distance for the model's fog.
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distance = Model:GetFogFar()
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Returns the far clipping distance for the model's fog.
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red, green, blue = Model:GetFogColor()
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Returns the model's current fog color.
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facing = Model:GetFacing()
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Returns the model's current rotation setting.
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Model:ClearModel()
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Removes the 3D model currently displayed.
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Model:ClearFog()
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Disables fog display for the model.
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Model:AdvanceTime()
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Advances to the model's next animation frame.
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DressUpModel:SetSequenceTime(sequence, time)
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Sets the animation sequence and time index to be used by the model.
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DressUpModel:SetSequence(sequence)
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Sets the animation sequence to be used by the model.
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DressUpModel:SetPosition(x, y, z)
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Sets the position of the 3D model within the frame.
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DressUpModel:SetModelScale(scale)
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Sets the scale factor determining the size at which the 3D model appears.
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DressUpModel:SetModel("filename")
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Sets the model file to be displayed.
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DressUpModel:SetLight(enabled, omni, dirX, dirY, dirZ, ambIntensity [, ambR [, ambG [, ambB [, dirIntensity [, dirR [, dirG [, dirB]]]]]]])
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Sets properties of the light sources used when rendering the model.
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DressUpModel:SetGlow(amount)
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Sets the model's glow amount.
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DressUpModel:SetFogNear(distance)
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Sets the near clipping distance for the model's fog.
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DressUpModel:SetFogFar(distance)
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Sets the far clipping distance for the model's fog.
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DressUpModel:SetFogColor(red, green, blue)
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Sets the model's fog color, enabling fog display if disabled.
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DressUpModel:SetFacing(facing)
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Sets the model's current rotation.
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DressUpModel:SetCamera(index)
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Sets the view angle on the model to a pre-defined camera location.
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x, y, z = DressUpModel:GetPosition()
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Returns the position of the 3D model within the frame.
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scale = DressUpModel:GetModelScale()
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Returns the scale factor determining the size at which the 3D model appears.
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filename = DressUpModel:GetModel()
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Returns the model file currently displayed.
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enabled, omni, dirX, dirY, dirZ, ambIntensity, ambR, ambG, ambB, dirIntensity, dirR, dirG, dirB = DressUpModel:GetLight()
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Returns properties of the light sources used when rendering the model.
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distance = DressUpModel:GetFogNear()
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Returns the near clipping distance for the model's fog.
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distance = DressUpModel:GetFogFar()
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Returns the far clipping distance for the model's fog.
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facing = DressUpModel:GetFacing()
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Returns the model's current rotation setting.
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DressUpModel:ClearModel()
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Removes the 3D model currently displayed.
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DressUpModel:ClearFog()
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Disables fog display for the model.
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DressUpModel:AdvanceTime()
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Advances to the model's next animation frame.
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