Sets whether the texture object loads its image file in the background.
Sets whether the texture object loads its image file in the background. Texture loading is normally synchronous, so that UI objects are not shown partially textured while loading; however, non-blocking (asynchronous) texture loading may be desirable in some cases where large numbers of textures need to be loaded in a short time. This feature is used in the default UI's icon chooser window for macros and equipment sets, allowing a large number of icon textures to be loaded without causing the game's frame rate to stagger.
Signature:
Code
Texture:SetNonBlocking(nonBlocking)
Arguments:
nonBlocking - True to allow the texture object to load its image file in the background; false (default) to halt the game engine while the texture loads (boolean)