Sets a backdrop graphic for the frame. See example for details of the backdrop table format.
Signature:
Code
Frame:SetBackdrop(backdrop)
Arguments:
backdrop - A table containing the backdrop settings, or nil to remove the frame's backdrop (table, backdrop)
Examples: local backdrop = { -- path to the background texture bgFile = "Interface\DialogFrame\UI-DialogBox-Gold-Background", -- path to the border texture edgeFile = "Interface\DialogFrame\UI-DialogBox-Gold-Border", -- true to repeat the background texture to fill the frame, false to scale it tile = true, -- size (width or height) of the square repeating background tiles (in pixels) tileSize = 32, -- thickness of edge segments and square size of edge corners (in pixels) edgeSize = 32, -- distance from the edges of the frame to those of the background texture (in pixels) insets = { left = 11, right = 12, top = 12, bottom = 11 } }
-- replaces the game menu's backdrop with the gold backdrop -- used in Bind-On-Pickup loot roll frames GameMenuFrame:SetBackdrop(backdrop)