PLAYER_DIFFICULTY_CHANGED
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This event is not yet documented.
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PLAYER_DEAD
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Fires when the player dies.
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PLAYER_DAMAGE_DONE_MODS
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Fires when an effect changes the player's spell bonus damage.
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PLAYER_CONTROL_LOST
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Fires when the player loses control of his or her character.
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PLAYER_CONTROL_GAINED
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Fires when the player regains control of his or her character.
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PLAYER_CAMPING
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Fires when the player attempts to log out while not in a major city, inn, or other "resting" area.
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PLAYER_AVG_ITEM_LEVEL_READY
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Fires when the average item level of the player has been received from the server.
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PLAYER_AURAS_CHANGED
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Fires when the player gains or loses a buff or debuff.
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PLAYER_ALIVE
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Fires when the player's spirit is released after death or when the player accepts a resurrection without releasing.
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PLAYERBANKSLOTS_CHANGED
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Fires when the contents of a bank slot or bank bag slot are changed.
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PLAYERBANKBAGSLOTS_CHANGED
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Fires when the number of bank bag slots purchased by the player changes.
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PET_UI_UPDATE
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Fires when information about the player's pet changes or becomes available.
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PET_UI_CLOSE
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Fires when information about the player's pet is no longer available.
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PET_TALENT_UPDATE
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Fires when the player's pet talent information changes - that is, when the pet is summoned, dismissed, gains or spends talent points.
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PET_STABLE_UPDATE_PAPERDOLL
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Fires when information about 3D models used in the pet stables becomes available.
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PET_STABLE_UPDATE
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Fires when information about the pet stables' content changes or becomes available.
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PET_STABLE_SHOW
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Fires when the player begins interaction with the pet stables.
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PET_STABLE_CLOSED
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Fires when the player ends interaction with the pet stables.
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PET_SPELL_POWER_UPDATE
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This event is not yet documented.
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PET_RENAMEABLE
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Fires when the player is prompted to rename a pet which has been renamed before.
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PET_FORCE_NAME_DECLENSION
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Fires when the player is prompted to provide Russian declensions for a pet's name.
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PET_DISMISS_START
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Fires when the player's pet is dismissed.
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PET_BAR_UPDATE_USABLE
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This event is not yet documented.
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PET_BAR_UPDATE_COOLDOWN
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Fires when the cooldown begins or ends for an ability on the pet action bar.
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PET_BAR_UPDATE
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Fires when information about the content of the pet action bar changes or becomes available.
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PET_BAR_SHOWGRID
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Fires when a pet ability is picked up onto the cursor.
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PET_BAR_HIDEGRID
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Fires when a pet ability is removed from the cursor.
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PET_BAR_HIDE
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Fires when the pet action bar should be hidden.
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PET_ATTACK_STOP
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Fires when the player's pet stops auto-attacking.
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PET_ATTACK_START
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Fires when the player's pet starts auto-attacking.
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PETITION_VENDOR_UPDATE
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Fires when information about available options at an arena registrar becomes available.
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PETITION_VENDOR_SHOW
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Fires when the player begins interaction with an arena registrar.
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PETITION_VENDOR_CLOSED
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Fires when the player ends interaction with an arena registrar.
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PETITION_SHOW
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Fires when a guild or arena team charter is presented to the player.
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PETITION_CLOSED
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Fires when the player ends interaction with a guild or arena team charter.
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PARTY_MEMBER_ENABLE
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Fires when an offline party member comes back online.
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PARTY_MEMBER_DISABLE
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Fires when a party member goes offline.
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PARTY_MEMBERS_CHANGED
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Fires when information about the membership of the player's party changes or becomes available.
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PARTY_LOOT_METHOD_CHANGED
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Fires when information about the loot rules for the player's party changes or becomes available.
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PARTY_LFG_RESTRICTED
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This event is not yet documented.
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PARTY_LEADER_CHANGED
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Fires when information about the leadership of the player's party changes or becomes available.
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PARTY_INVITE_REQUEST
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Fires when the player is invited to join a group.
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PARTY_INVITE_CANCEL
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Fires when a pending invitation to join a group is no longer available.
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PARTY_CONVERTED_TO_RAID
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Fires when the player's party becomes a raid group.
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OPEN_TABARD_FRAME
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Fires when the player begins interaction with a tabard designer.
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OPEN_MASTER_LOOT_LIST
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Fires when the list of master loot candidates becomes available.
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OLD_TITLE_LOST
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Fires when one of the player's titles is no longer available.
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NPC_PVPQUEUE_ANYWHERE
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Fires when the player begins interaction with an NPC which can queue the player for any battleground.
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NEW_TITLE_EARNED
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Fires when the player earns a new title.
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NEW_AUCTION_UPDATE
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Fires when the content of the auction house's Create Auction item slot changes.
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