QUEST_LOG_UPDATE
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Fires when the game client receives updates relating to the player's quest log (this event is not just related to the quests inside it)
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QUEST_ITEM_UPDATE
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Fires when information about items in a questgiver dialog is updated.
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QUEST_GREETING
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Fires when a questgiver presents a greeting along with a list of active or available quests.
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QUEST_FINISHED
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Fires when the player ends interaction with a questgiver or ends a stage of the questgiver dialog.
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QUEST_DETAIL
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Fires when details of an available quest are presented by a questgiver.
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QUEST_COMPLETE
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Fires when the player is looking at the "Complete" page for a quest, at a questgiver.
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QUEST_AUTOCOMPLETE
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Fires when a quest is automatically completed (remote handin available)
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QUEST_ACCEPT_CONFIRM
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Fires when certain kinds of quests (e.g. NPC escort quests) are started by another member of the player's group.
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QUEST_ACCEPTED
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Fires when a new quest is added to the player's quest log (which is what happens after a player accepts a quest).
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PVP_TYPES_ENABLED
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This event is not yet documented.
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PVP_REWARDS_UPDATE
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Fires when information about Conquest Points cap changes or becomes available.
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PVP_RATED_STATS_UPDATE
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This event is not yet documented.
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PVPQUEUE_ANYWHERE_UPDATE_AVAILABLE
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Fires when information for the any-battleground queueing UI changes or becomes available.
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PVPQUEUE_ANYWHERE_SHOW
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Fires when the player begins interacting with the UI feature allowing battleground queueing from any location.
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PREVIEW_TALENT_POINTS_CHANGED
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Fires when the player spends or unspends talent points in preview mode.
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PREVIEW_PET_TALENT_POINTS_CHANGED
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Fires when pet talent points are spent or unspent in preview mode.
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PLAY_MOVIE
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Fires when an in-game movie should be played.
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PLAYTIME_CHANGED
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Fires when changes to the player's limited play time status take effect.
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PLAYER_XP_UPDATE
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Fires when the player's amount of accrued experience points changes.
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PLAYER_UPDATE_RESTING
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Fires when the player enters or leaves a major city, inn or other "resting" area.
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PLAYER_UNGHOST
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Fires when a player resurrects after being in spirit form.
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PLAYER_TRADE_MONEY
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Fires when the amount of money offered for trade by the player changes.
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PLAYER_TRADE_CURRENCY
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This event is not yet documented.
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PLAYER_TOTEM_UPDATE
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Fires when information about the player's placed totems changes or becomes available.
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PLAYER_TARGET_CHANGED
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Fires when the player changes targets.
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PLAYER_TALENT_UPDATE
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Fires when the player gains or spends talent points.
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PLAYER_SKINNED
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Fires when another character takes the insignia from the player's corpse in a battleground or world PvP zone.
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PLAYER_ROLES_ASSIGNED
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This event is not yet documented.
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PLAYER_REGEN_ENABLED
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Fires when the player leaves combat status.
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PLAYER_REGEN_DISABLED
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Fires when the player enters combat status.
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PLAYER_QUITING
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Fires when the player attempts to exit WoW while not in a major city, inn, or other "resting" area.
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PLAYER_PVP_RANK_CHANGED
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Fires when the player's PvP rank changes.
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PLAYER_PVP_KILLS_CHANGED
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Fires whenever a player's number of Honorable Kills changes.
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PLAYER_MONEY
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Fires when the player gains or spends money.
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PLAYER_LOSES_VEHICLE_DATA
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Fires when the player loses vehicle-related attributes without necessarily having been in a vehicle.
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PLAYER_LOGOUT
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Fires immediately before the player is logged out of the game.
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PLAYER_LOGIN
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Fires immediately before `PLAYER_ENTERING_WORLD` on login and UI reload.
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PLAYER_LEVEL_UP
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Fires when the player gains a character level.
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PLAYER_LEAVING_WORLD
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Fires when the player logs out or exits a world area.
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PLAYER_LEAVE_COMBAT
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Fires when the player stops melee auto-attack mode.
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PLAYER_GUILD_UPDATE
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Fires when information about the player's guild membership changes.
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PLAYER_GAINS_VEHICLE_DATA
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Fires when the player gains vehicle-related attributes without necessarily entering a vehicle.
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PLAYER_FOCUS_CHANGED
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Fires when the player's focus unit changes.
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PLAYER_FLAGS_CHANGED
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Fires when a unit's AFK or DND status changes.
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PLAYER_FARSIGHT_FOCUS_CHANGED
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Fires when the player's viewpoint changes.
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PLAYER_EQUIPMENT_CHANGED
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Fires when the player equips or unequips an item.
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PLAYER_ENTER_COMBAT
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Fires when the player begins melee auto-attack mode.
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PLAYER_ENTERING_WORLD
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Fired when the player enters the world, reloads the UI, enters/leaves an instance or battleground, or respawns at a graveyard. Also fires any other time the player sees a loading screen.
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PLAYER_ENTERING_BATTLEGROUND
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Fires when the player enters a battleground instance.
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