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Воскресенье, 22.12.2024, 07:08
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Игровые события

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Название Описание
QUEST_LOG_UPDATE Fires when the game client receives updates relating to the player's quest log (this event is not just related to the quests inside it)
QUEST_ITEM_UPDATE Fires when information about items in a questgiver dialog is updated.
QUEST_GREETING Fires when a questgiver presents a greeting along with a list of active or available quests.
QUEST_FINISHED Fires when the player ends interaction with a questgiver or ends a stage of the questgiver dialog.
QUEST_DETAIL Fires when details of an available quest are presented by a questgiver.
QUEST_COMPLETE Fires when the player is looking at the "Complete" page for a quest, at a questgiver.
QUEST_AUTOCOMPLETE Fires when a quest is automatically completed (remote handin available)
QUEST_ACCEPT_CONFIRM Fires when certain kinds of quests (e.g. NPC escort quests) are started by another member of the player's group.
QUEST_ACCEPTED Fires when a new quest is added to the player's quest log (which is what happens after a player accepts a quest).
PVP_TYPES_ENABLED This event is not yet documented.
PVP_REWARDS_UPDATE Fires when information about Conquest Points cap changes or becomes available.
PVP_RATED_STATS_UPDATE This event is not yet documented.
PVPQUEUE_ANYWHERE_UPDATE_AVAILABLE Fires when information for the any-battleground queueing UI changes or becomes available.
PVPQUEUE_ANYWHERE_SHOW Fires when the player begins interacting with the UI feature allowing battleground queueing from any location.
PREVIEW_TALENT_PRIMARY_TREE_CHANGED This event is not yet documented.
PREVIEW_TALENT_POINTS_CHANGED Fires when the player spends or unspends talent points in preview mode.
PREVIEW_PET_TALENT_POINTS_CHANGED Fires when pet talent points are spent or unspent in preview mode.
PLAY_MOVIE Fires when an in-game movie should be played.
PLAYTIME_CHANGED Fires when changes to the player's limited play time status take effect.
PLAYER_XP_UPDATE Fires when the player's amount of accrued experience points changes.
PLAYER_UPDATE_RESTING Fires when the player enters or leaves a major city, inn or other "resting" area.
PLAYER_UNGHOST Fires when a player resurrects after being in spirit form.
PLAYER_TRADE_MONEY Fires when the amount of money offered for trade by the player changes.
PLAYER_TRADE_CURRENCY This event is not yet documented.
PLAYER_TOTEM_UPDATE Fires when information about the player's placed totems changes or becomes available.
PLAYER_TARGET_CHANGED Fires when the player changes targets.
PLAYER_TALENT_UPDATE Fires when the player gains or spends talent points.
PLAYER_SKINNED Fires when another character takes the insignia from the player's corpse in a battleground or world PvP zone.
PLAYER_ROLES_ASSIGNED This event is not yet documented.
PLAYER_REGEN_ENABLED Fires when the player leaves combat status.
PLAYER_REGEN_DISABLED Fires when the player enters combat status.
PLAYER_QUITING Fires when the player attempts to exit WoW while not in a major city, inn, or other "resting" area.
PLAYER_PVP_RANK_CHANGED Fires when the player's PvP rank changes.
PLAYER_PVP_KILLS_CHANGED Fires whenever a player's number of Honorable Kills changes.
PLAYER_MONEY Fires when the player gains or spends money.
PLAYER_LOSES_VEHICLE_DATA Fires when the player loses vehicle-related attributes without necessarily having been in a vehicle.
PLAYER_LOGOUT Fires immediately before the player is logged out of the game.
PLAYER_LOGIN Fires immediately before `PLAYER_ENTERING_WORLD` on login and UI reload.
PLAYER_LEVEL_UP Fires when the player gains a character level.
PLAYER_LEAVING_WORLD Fires when the player logs out or exits a world area.
PLAYER_LEAVE_COMBAT Fires when the player stops melee auto-attack mode.
PLAYER_GUILD_UPDATE Fires when information about the player's guild membership changes.
PLAYER_GAINS_VEHICLE_DATA Fires when the player gains vehicle-related attributes without necessarily entering a vehicle.
PLAYER_FOCUS_CHANGED Fires when the player's focus unit changes.
PLAYER_FLAGS_CHANGED Fires when a unit's AFK or DND status changes.
PLAYER_FARSIGHT_FOCUS_CHANGED Fires when the player's viewpoint changes.
PLAYER_EQUIPMENT_CHANGED Fires when the player equips or unequips an item.
PLAYER_ENTER_COMBAT Fires when the player begins melee auto-attack mode.
PLAYER_ENTERING_WORLD Fired when the player enters the world, reloads the UI, enters/leaves an instance or battleground, or respawns at a graveyard. Also fires any other time the player sees a loading screen.
PLAYER_ENTERING_BATTLEGROUND Fires when the player enters a battleground instance.