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Пятница, 29.03.2024, 13:31
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Игровые события

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В категории материалов: 679
Показано материалов: 101-150
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Название Описание
UNIT_HEALTH_FREQUENT This event is not yet documented.
UNIT_HEALTH Fires when a unit's health level changes.
UNIT_GUILD_LEVEL This event is not yet documented.
UNIT_FLAGS Fires when certain combat statuses for a unit change (e.g. stunned, feared)
UNIT_FACTION Fires when a unit's PvP status changes.
UNIT_EXITING_VEHICLE Fires when a unit begins exiting a vehicle.
UNIT_EXITED_VEHICLE Fires when a unit has exited a vehicle.
UNIT_ENTERING_VEHICLE Fires when a unit begins entering a vehicle.
UNIT_ENTERED_VEHICLE Fires when a unit has entered a vehicle.
UNIT_DYNAMIC_FLAGS Fires when certain unit attributes change.
UNIT_DISPLAYPOWER Fires when a unit's primary power type (e.g. rage, energy, mana) changes.
UNIT_DEFENSE Fires when a unit's defense changes.
UNIT_DAMAGE Fires when a unit's weapon damage changes.
UNIT_CONNECTION Fires when the connection status for a unit has changed.
UNIT_COMBO_POINTS Fires when a unit scores combo points on its target.
UNIT_COMBAT Fires when a unit takes or recovers from damage due to a combat effect.
UNIT_CLASSIFICATION_CHANGED Fires when a unit changes classification (e.g. if an elite unit becomes non-elite)
UNIT_AURA Fires when a unit loses or gains a buff or debuff.
UNIT_ATTACK_SPEED Fires when a unit's attack speed changes.
UNIT_ATTACK_POWER Fires when a unit's attack power changes.
UNIT_ATTACK Fires when a unit's weapon (or standard melee attack damage) changes.
UI_SCALE_CHANGED Fires when the UI scale changes.
UI_INFO_MESSAGE Fires when an informative message should be displayed.
UI_ERROR_MESSAGE Fires when a game error message should be displayed.
TUTORIAL_TRIGGER Fires when a contextual tutorial should be shown.
TRAINER_UPDATE Fires when information about the contents of the trainer service list changes or becomes available.
TRAINER_SHOW Fires when the player begins interaction with a class or skill trainer.
TRAINER_DESCRIPTION_UPDATE Fires when description information for the selected trainer service changes or becomes available.
TRAINER_CLOSED Fires when the player ends interaction with a class or skill trainer.
TRADE_UPDATE Fires when new information becomes available about a trade process underway with another character.
TRADE_TARGET_ITEM_CHANGED Fires when the set of items offered for trade by the target changes.
TRADE_SKILL_UPDATE Fires when information about the contents of a trade skill recipe list changes or becomes available.
TRADE_SKILL_SHOW Fires when the player begins interaction with a trade skill recipe list.
TRADE_SKILL_NAME_UPDATE This event is not yet documented.
TRADE_SKILL_FILTER_UPDATE Fires when the search filter for a trade skill recipe list changes.
TRADE_SKILL_CLOSE Fires when the player ends interaction with a trade skill recipe list.
TRADE_SHOW Fires when a trade interaction with another character begins.
TRADE_REQUEST_CANCEL Unused.
TRADE_REQUEST Unused.
TRADE_REPLACE_ENCHANT Fires if the player attempts to enchant an item offered by the trade target which is already enchanted.
TRADE_POTENTIAL_BIND_ENCHANT This event is not yet documented.
TRADE_PLAYER_ITEM_CHANGED Fires when the set of items offered for trade by the player changes.
TRADE_MONEY_CHANGED Fires when the amount of money offered by the trade target changes.
TRADE_CURRENCY_CHANGED This event is not yet documented.
TRADE_CLOSED Fires when a trade with another player ends or is canceled.
TRADE_ACCEPT_UPDATE Fires when the player or trade target signals acceptance (or cancels acceptance) of the trade.
TRACKED_ACHIEVEMENT_UPDATE Fires when the player's progress changes on an achievement marked for watching in the objectives tracker.
TIME_PLAYED_MSG Fires when information about the player's total time played becomes available.
TAXIMAP_OPENED Fires when the player ends interaction with a flight master.
TAXIMAP_CLOSED Fires when the player begins interaction with a flight master.