UNIT_HEALTH_FREQUENT
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This event is not yet documented.
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UNIT_HEALTH
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Fires when a unit's health level changes.
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UNIT_GUILD_LEVEL
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This event is not yet documented.
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UNIT_FLAGS
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Fires when certain combat statuses for a unit change (e.g. stunned, feared)
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UNIT_FACTION
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Fires when a unit's PvP status changes.
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UNIT_EXITING_VEHICLE
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Fires when a unit begins exiting a vehicle.
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UNIT_EXITED_VEHICLE
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Fires when a unit has exited a vehicle.
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UNIT_ENTERING_VEHICLE
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Fires when a unit begins entering a vehicle.
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UNIT_ENTERED_VEHICLE
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Fires when a unit has entered a vehicle.
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UNIT_DYNAMIC_FLAGS
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Fires when certain unit attributes change.
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UNIT_DISPLAYPOWER
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Fires when a unit's primary power type (e.g. rage, energy, mana) changes.
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UNIT_DEFENSE
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Fires when a unit's defense changes.
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UNIT_DAMAGE
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Fires when a unit's weapon damage changes.
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UNIT_CONNECTION
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Fires when the connection status for a unit has changed.
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UNIT_COMBO_POINTS
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Fires when a unit scores combo points on its target.
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UNIT_COMBAT
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Fires when a unit takes or recovers from damage due to a combat effect.
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UNIT_CLASSIFICATION_CHANGED
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Fires when a unit changes classification (e.g. if an elite unit becomes non-elite)
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UNIT_AURA
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Fires when a unit loses or gains a buff or debuff.
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UNIT_ATTACK_SPEED
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Fires when a unit's attack speed changes.
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UNIT_ATTACK_POWER
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Fires when a unit's attack power changes.
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UNIT_ATTACK
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Fires when a unit's weapon (or standard melee attack damage) changes.
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UI_SCALE_CHANGED
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Fires when the UI scale changes.
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UI_INFO_MESSAGE
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Fires when an informative message should be displayed.
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UI_ERROR_MESSAGE
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Fires when a game error message should be displayed.
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TUTORIAL_TRIGGER
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Fires when a contextual tutorial should be shown.
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TRAINER_UPDATE
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Fires when information about the contents of the trainer service list changes or becomes available.
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TRAINER_SHOW
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Fires when the player begins interaction with a class or skill trainer.
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TRAINER_DESCRIPTION_UPDATE
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Fires when description information for the selected trainer service changes or becomes available.
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TRAINER_CLOSED
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Fires when the player ends interaction with a class or skill trainer.
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TRADE_UPDATE
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Fires when new information becomes available about a trade process underway with another character.
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TRADE_TARGET_ITEM_CHANGED
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Fires when the set of items offered for trade by the target changes.
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TRADE_SKILL_UPDATE
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Fires when information about the contents of a trade skill recipe list changes or becomes available.
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TRADE_SKILL_SHOW
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Fires when the player begins interaction with a trade skill recipe list.
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TRADE_SKILL_NAME_UPDATE
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This event is not yet documented.
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TRADE_SKILL_FILTER_UPDATE
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Fires when the search filter for a trade skill recipe list changes.
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TRADE_SKILL_CLOSE
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Fires when the player ends interaction with a trade skill recipe list.
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TRADE_SHOW
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Fires when a trade interaction with another character begins.
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TRADE_REPLACE_ENCHANT
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Fires if the player attempts to enchant an item offered by the trade target which is already enchanted.
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TRADE_POTENTIAL_BIND_ENCHANT
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This event is not yet documented.
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TRADE_PLAYER_ITEM_CHANGED
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Fires when the set of items offered for trade by the player changes.
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TRADE_MONEY_CHANGED
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Fires when the amount of money offered by the trade target changes.
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TRADE_CURRENCY_CHANGED
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This event is not yet documented.
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TRADE_CLOSED
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Fires when a trade with another player ends or is canceled.
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TRADE_ACCEPT_UPDATE
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Fires when the player or trade target signals acceptance (or cancels acceptance) of the trade.
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TRACKED_ACHIEVEMENT_UPDATE
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Fires when the player's progress changes on an achievement marked for watching in the objectives tracker.
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TIME_PLAYED_MSG
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Fires when information about the player's total time played becomes available.
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TAXIMAP_OPENED
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Fires when the player ends interaction with a flight master.
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TAXIMAP_CLOSED
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Fires when the player begins interaction with a flight master.
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