UPDATE_INSTANCE_INFO
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Fires when information about instances to which the player is saved changes or becomes available.
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UPDATE_GM_STATUS
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Fires when the player's GM ticket status (or ability to submit tickets) changes.
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UPDATE_FLOATING_CHAT_WINDOWS
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Fires when chat window layout should be updated.
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UPDATE_FACTION
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Fires when the contents of the reputation listing change or become available.
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UPDATE_EXHAUSTION
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Fires when the player's rest state or amount of rested XP changes.
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UPDATE_CHAT_WINDOWS
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Fires when saved chat window settings are loaded.
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UPDATE_CHAT_COLOR_NAME_BY_CLASS
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Fires when settings for per-class color-coding of character names in chat are updated.
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UPDATE_CHAT_COLOR
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Fires when the color settings for chat message types are updated.
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UPDATE_BONUS_ACTIONBAR
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Fires when information about the bonus action bar changes or becomes available.
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UPDATE_BINDINGS
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Fires when information about the player's key binding settings changes or becomes available.
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UPDATE_BATTLEFIELD_STATUS
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Fires when the player's status in a battleground or queue changes.
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UPDATE_BATTLEFIELD_SCORE
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Fires when information for the battleground scoreboard changes or becomes available.
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UNIT_THREAT_SITUATION_UPDATE
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Fires when a unit's threat state changes.
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UNIT_THREAT_LIST_UPDATE
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Fires when a non-player unit's threat list is updated.
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UNIT_TARGETABLE_CHANGED
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Fires when the targetable status of a unit changes.
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UNIT_TARGET
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Fires when a unit's target changes.
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UNIT_STATS
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Fires when a unit's primary attributes change.
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UNIT_SPELL_HASTE
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This event is not yet documented.
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UNIT_SPELLCAST_SUCCEEDED
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Fires when a unit's spell cast succeeds.
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UNIT_SPELLCAST_STOP
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Fires when a unit stops or cancels casting a spell.
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UNIT_SPELLCAST_START
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Fires when a unit begins casting a spell.
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UNIT_SPELLCAST_SENT
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Fires when a request to cast a spell (on behalf of the player or a unit controlled by the player) is sent to the server.
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UNIT_SPELLCAST_NOT_INTERRUPTIBLE
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Fires when a unit's spell cast becomes uninterruptible.
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UNIT_SPELLCAST_INTERRUPTIBLE
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Fires when a unit's spell cast becomes interruptible again.
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UNIT_SPELLCAST_INTERRUPTED
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Fires when a unit's spell cast is interrupted.
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UNIT_SPELLCAST_FAILED_QUIET
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Fires when a unit's spell cast fails and no error message should be displayed.
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UNIT_SPELLCAST_FAILED
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Fires when a unit's spell cast fails.
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UNIT_SPELLCAST_DELAYED
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Fires when a unit's spell cast is delayed.
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UNIT_SPELLCAST_CHANNEL_UPDATE
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Fires when a unit's channeled spell is interrupted or delayed.
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UNIT_SPELLCAST_CHANNEL_STOP
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Fires when a unit stops or cancels a channeled spell.
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UNIT_SPELLCAST_CHANNEL_START
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Fires when a unit starts channeling a spell.
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UNIT_RESISTANCES
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Fires when a unit's magic resistances change.
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UNIT_RANGED_ATTACK_POWER
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Fires when a unit's ranged attack power changes.
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UNIT_RANGEDDAMAGE
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Fires when a unit's ranged attack damage changes. Also fires when a unit's ranged attack speed changes.
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UNIT_QUEST_LOG_CHANGED
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Fires when a unit's quests change (accepted/objective progress/abandoned/completed)
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UNIT_POWER_BAR_SHOW
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This event is not yet documented.
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UNIT_POWER_BAR_HIDE
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This event is not yet documented.
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UNIT_POWER
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Fires when a unit's power level changes.
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UNIT_PORTRAIT_UPDATE
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Fires when a unit's portrait changes (e.g. due to shapeshifting, being polymorphed, or equipping gear)
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UNIT_PHASE
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Fires when a unit's phasing status changes.
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UNIT_PET_EXPERIENCE
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Fires when the player's pet gains experience points.
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UNIT_PET
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Fires when a unit gains or loses a pet.
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UNIT_NAME_UPDATE
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Fires when a unit's name is changed.
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UNIT_MODEL_CHANGED
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Fires when a unit's 3D model changes (e.g. due to shapeshifting, being polymorphed, or equipping gear)
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UNIT_MAXPOWER
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Fires when the max power of a unit changes.
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UNIT_MAXHEALTH
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Fires when a unit's maximum health changes.
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UNIT_MANA
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Fires when a unit's mana level changes.
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UNIT_LEVEL
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Fires when a unit's character level changes.
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UNIT_INVENTORY_CHANGED
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Fires when the player (or inspected unit) equips or unequips items.
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UNIT_HEAL_PREDICTION
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This event is not yet documented.
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