RSS

Воскресенье, 22.12.2024, 11:24
Главная » WoW API »

Игровые события

[ Добавить запись ]

В категории материалов: 679
Показано материалов: 451-500
Страницы: « 1 2 ... 8 9 10 11 12 13 14 »

Название Описание
EJ_DIFFICULTY_UPDATE This event is not yet documented.
ECLIPSE_DIRECTION_CHANGE This event is not yet documented.
DUEL_REQUESTED Fires when the player is challenged to a duel.
DUEL_OUTOFBOUNDS Fires when the player begins to move outside the boundaries of a duel area.
DUEL_INBOUNDS Fires when the player reenters the duel area after leaving its boundaries.
DUEL_FINISHED Fires when a duel in which the player is participating ends.
DISPLAY_SIZE_CHANGED Fires when the screen resolution changes.
DISABLE_XP_GAIN Fires when the player disables experience point gains.
DISABLE_TAXI_BENCHMARK Fires when a flight path benchmarking session ends or is canceled.
DISABLE_LOW_LEVEL_RAID This event is not yet documented.
DISABLE_DECLINE_GUILD_INVITE This event is not yet documented.
DELETE_ITEM_CONFIRM Fires when the player attempts to delete an item.
CVAR_UPDATE Fires when the value of a configuration variable is updated.
CURSOR_UPDATE Fires when the mouse cursor image or contents is changed.
CURRENT_SPELL_CAST_CHANGED Fires when the player starts or stops (cancels or finishes) casting a spell.
CURRENCY_DISPLAY_UPDATE Fires when new information for the currency list is available.
CRITERIA_UPDATE Fires when information about achievement criteria or player statistics becomes available.
CORPSE_OUT_OF_RANGE Fires when the player (dead, in spirit form) moves too far away from his corpse to resurrect.
CORPSE_IN_RANGE Fires when the player (dead, in spirit form) approaches near enough to his corpse to return to life.
CORPSE_IN_INSTANCE Fires when the player (dead, in spirit form) approaches the entrance to the instance in which his corpse is located.
CONFIRM_XP_LOSS Fires when the player attempts to resurrect at a graveyard spirit healer.
CONFIRM_TALENT_WIPE Fires when the player attempts to unlearn talents.
CONFIRM_SUMMON Fires when a summons is offered to the player.
CONFIRM_LOOT_ROLL Fires when the player attempts to roll for a loot item which Binds on Pickup.
CONFIRM_DISENCHANT_ROLL Fires when the player attempts to roll disenchant for an item which Binds on Pickup.
CONFIRM_BINDER Fires when the player attempts to set a new Hearthstone location.
CONFIRM_BEFORE_USE This event is not yet documented.
COMPANION_UPDATE Fires when new information about the player's mounts and non-combat pets is available.
COMPANION_UNLEARNED Fires when the player unlearns a mount or a companion.
COMPANION_LEARNED Fires when the player learns to summon a new mount or non-combat pet.
COMPACT_UNIT_FRAME_PROFILES_LOADED This event is not yet documented.
COMMENTATOR_SKIRMISH_QUEUE_REQUEST This is a Blizzard internal function.
COMMENTATOR_SKIRMISH_MODE_REQUEST This is a Blizzard internal function.
COMMENTATOR_PLAYER_UPDATE This is a Blizzard internal function.
COMMENTATOR_PARTY_INFO_REQUEST This event is not yet documented.
COMMENTATOR_MAP_UPDATE This is a Blizzard internal function.
COMMENTATOR_ENTER_WORLD This is a Blizzard internal function.
COMBAT_TEXT_UPDATE Fires when a message is received which can be displayed by the default UI's floating combat text feature.
COMBAT_RATING_UPDATE Fires when the player's combat rating statistics change.
COMBAT_LOG_EVENT_UNFILTERED Fires when a combat log event is received.
COMBAT_LOG_EVENT Fires when an event to be displayed in the combat log is received.
CLOSE_WORLD_MAP Fires when the world map should be hidden in response to external conditions.
CLOSE_TABARD_FRAME Fires when the player ends interaction with a tabard designer.
CLOSE_INBOX_ITEM Fires when the mail message being viewed is no longer available.
CLEAR_BOSS_EMOTES This event is not yet documented.
CINEMATIC_STOP Fires when an in-game-engine cinematic stops playing.
CINEMATIC_START Fires when an in-game-engine cinematic begins to play.
CHAT_SERVER_RECONNECTED This event is not yet documented.
CHAT_SERVER_DISCONNECTED This event is not yet documented.
CHAT_MSG_YELL Fires when the player or another player character yells (visible to other characters in a wide area)