Fires when the player's status regarding a quest's objectives changes, for instance picking up a required object or killing a mob for that quest. All forms of (quest objective) progress changes will trigger this event.
Fires when the player's status regarding a quest's objectives changes, for instance picking up a required object or killing a mob for that quest. All forms of (quest objective) progress changes will trigger this event.
Signature:
Code
(questIndex)
Arguments:
questIndex - Index of the affected quest in the quest log (between 1 and GetNumQuestLogEntries()) (number)