visible = QuestPOIFrame:IsVisible()
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Returns whether the region is visible.
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shown = QuestPOIFrame:IsShown()
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Returns whether the region is shown.
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alpha = QuestPOIFrame:GetAlpha()
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Returns the opacity of the region relative to its parent.
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PlayerModel:SetAlpha(alpha)
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Sets the opacity of the region relative to its parent.
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visible = PlayerModel:IsVisible()
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Returns whether the region is visible.
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shown = PlayerModel:IsShown()
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Returns whether the region is shown.
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alpha = PlayerModel:GetAlpha()
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Returns the opacity of the region relative to its parent.
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MovieFrame:SetAlpha(alpha)
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Sets the opacity of the region relative to its parent.
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visible = MovieFrame:IsVisible()
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Returns whether the region is visible.
|
shown = MovieFrame:IsShown()
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Returns whether the region is shown.
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alpha = MovieFrame:GetAlpha()
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Returns the opacity of the region relative to its parent.
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Model:SetAlpha(alpha)
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Sets the opacity of the region relative to its parent.
|
visible = Model:IsVisible()
|
Returns whether the region is visible.
|
shown = Model:IsShown()
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Returns whether the region is shown.
|
alpha = Model:GetAlpha()
|
Returns the opacity of the region relative to its parent.
|
Minimap:SetAlpha(alpha)
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Sets the opacity of the region relative to its parent.
|
visible = Minimap:IsVisible()
|
Returns whether the region is visible.
|
shown = Minimap:IsShown()
|
Returns whether the region is shown.
|
alpha = Minimap:GetAlpha()
|
Returns the opacity of the region relative to its parent.
|
MessageFrame:SetAlpha(alpha)
|
Sets the opacity of the region relative to its parent.
|
visible = MessageFrame:IsVisible()
|
Returns whether the region is visible.
|
shown = MessageFrame:IsShown()
|
Returns whether the region is shown.
|
alpha = MessageFrame:GetAlpha()
|
Returns the opacity of the region relative to its parent.
|
LayeredRegion:SetAlpha(alpha)
|
Sets the opacity of the region relative to its parent.
|
visible = LayeredRegion:IsVisible()
|
Returns whether the region is visible.
|
shown = LayeredRegion:IsShown()
|
Returns whether the region is shown.
|
alpha = LayeredRegion:GetAlpha()
|
Returns the opacity of the region relative to its parent.
|
GameTooltip:SetAlpha(alpha)
|
Sets the opacity of the region relative to its parent.
|
visible = GameTooltip:IsVisible()
|
Returns whether the region is visible.
|
shown = GameTooltip:IsShown()
|
Returns whether the region is shown.
|
alpha = GameTooltip:GetAlpha()
|
Returns the opacity of the region relative to its parent.
|
Frame:SetAlpha(alpha)
|
Sets the opacity of the region relative to its parent.
|
visible = Frame:IsVisible()
|
Returns whether the region is visible.
|
shown = Frame:IsShown()
|
Returns whether the region is shown.
|