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Пятница, 19.04.2024, 14:51
Главная » WoW API » API Виджеты »

Анимация

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В категории материалов: 150
Показано материалов: 101-150
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Название Описание
Animation:Stop() Stops the animation.
Animation:SetStartDelay(delay) Sets the amount of time for the animation to delay before its progress begins.
Animation:SetSmoothing("smoothType") Sets the smoothing type for the animation.
Animation:SetSmoothProgress() Функция еще не задокументированна.
Animation:SetParent(animGroup) or Animation:SetParent("animGroupName") Sets the parent for the animation.
Animation:SetOrder(order) Sets the order for the animation to play within its parent group.
Animation:SetEndDelay(delay) Sets the amount of time for the animation to delay after finishing.
Animation:SetDuration(duration) Sets the time for the animation to progress from start to finish.
Animation:Play() Plays the animation.
Animation:Pause() Pauses the animation.
stopped = Animation:IsStopped() Returns whether the animation is currently stopped.
playing = Animation:IsPlaying() Returns whether the animation is currently playing.
paused = Animation:IsPaused() Returns whether the animation is currently paused.
done = Animation:IsDone() Returns whether the animation has finished playing.
delaying = Animation:IsDelaying() Returns whether the animation is currently in the middle of a start or end delay.
delay = Animation:GetStartDelay() Returns the amount of time the animation delays before its progress begins.
smoothType = Animation:GetSmoothing() Returns the smoothing type for the animation.
progress = Animation:GetSmoothProgress() Returns the progress of the animation (ignoring start and end delay)
region = Animation:GetRegionParent() Returns the `Region` object on which the animation operates.
progress = Animation:GetProgressWithDelay() Returns the progress of the animation and associated delays.
progress = Animation:GetProgress() Returns the progress of an animation, ignoring smoothing effects.
order = Animation:GetOrder() Returns the order of the animation within its parent group.
delay = Animation:GetEndDelay() Returns the amount of time the animation delays after finishing.
elapsed = Animation:GetElapsed() Returns the amount of time since the animation began playing.
duration = Animation:GetDuration() Returns the time for the animation to progress from start to finish.
Alpha:Stop() Stops the animation.
Alpha:SetStartDelay(delay) Sets the amount of time for the animation to delay before its progress begins.
Alpha:SetSmoothing("smoothType") Sets the smoothing type for the animation.
Alpha:SetSmoothProgress() Функция еще не задокументированна.
Alpha:SetParent(animGroup) or Alpha:SetParent("animGroupName") Sets the parent for the animation.
Alpha:SetOrder(order) Sets the order for the animation to play within its parent group.
Alpha:SetEndDelay(delay) Sets the amount of time for the animation to delay after finishing.
Alpha:SetDuration(duration) Sets the time for the animation to progress from start to finish.
Alpha:Play() Plays the animation.
Alpha:Pause() Pauses the animation.
stopped = Alpha:IsStopped() Returns whether the animation is currently stopped.
playing = Alpha:IsPlaying() Returns whether the animation is currently playing.
paused = Alpha:IsPaused() Returns whether the animation is currently paused.
done = Alpha:IsDone() Returns whether the animation has finished playing.
delaying = Alpha:IsDelaying() Returns whether the animation is currently in the middle of a start or end delay.
delay = Alpha:GetStartDelay() Returns the amount of time the animation delays before its progress begins.
smoothType = Alpha:GetSmoothing() Returns the smoothing type for the animation.
progress = Alpha:GetSmoothProgress() Returns the progress of the animation (ignoring start and end delay)
region = Alpha:GetRegionParent() Returns the `Region` object on which the animation operates.
progress = Alpha:GetProgressWithDelay() Returns the progress of the animation and associated delays.
progress = Alpha:GetProgress() Returns the progress of an animation, ignoring smoothing effects.
order = Alpha:GetOrder() Returns the order of the animation within its parent group.
delay = Alpha:GetEndDelay() Returns the amount of time the animation delays after finishing.
elapsed = Alpha:GetElapsed() Returns the amount of time since the animation began playing.
duration = Alpha:GetDuration() Returns the time for the animation to progress from start to finish.

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