Animation:SetStartDelay(delay)
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Sets the amount of time for the animation to delay before its progress begins.
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Animation:SetSmoothing("smoothType")
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Sets the smoothing type for the animation.
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Animation:SetSmoothProgress()
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Функция еще не задокументированна.
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Animation:SetOrder(order)
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Sets the order for the animation to play within its parent group.
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Animation:SetEndDelay(delay)
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Sets the amount of time for the animation to delay after finishing.
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Animation:SetDuration(duration)
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Sets the time for the animation to progress from start to finish.
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stopped = Animation:IsStopped()
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Returns whether the animation is currently stopped.
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playing = Animation:IsPlaying()
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Returns whether the animation is currently playing.
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paused = Animation:IsPaused()
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Returns whether the animation is currently paused.
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done = Animation:IsDone()
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Returns whether the animation has finished playing.
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delaying = Animation:IsDelaying()
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Returns whether the animation is currently in the middle of a start or end delay.
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delay = Animation:GetStartDelay()
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Returns the amount of time the animation delays before its progress begins.
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smoothType = Animation:GetSmoothing()
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Returns the smoothing type for the animation.
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progress = Animation:GetSmoothProgress()
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Returns the progress of the animation (ignoring start and end delay)
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region = Animation:GetRegionParent()
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Returns the `Region` object on which the animation operates.
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progress = Animation:GetProgressWithDelay()
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Returns the progress of the animation and associated delays.
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progress = Animation:GetProgress()
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Returns the progress of an animation, ignoring smoothing effects.
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order = Animation:GetOrder()
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Returns the order of the animation within its parent group.
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delay = Animation:GetEndDelay()
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Returns the amount of time the animation delays after finishing.
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elapsed = Animation:GetElapsed()
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Returns the amount of time since the animation began playing.
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duration = Animation:GetDuration()
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Returns the time for the animation to progress from start to finish.
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Alpha:SetStartDelay(delay)
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Sets the amount of time for the animation to delay before its progress begins.
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Alpha:SetSmoothing("smoothType")
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Sets the smoothing type for the animation.
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Alpha:SetSmoothProgress()
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Функция еще не задокументированна.
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Alpha:SetOrder(order)
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Sets the order for the animation to play within its parent group.
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Alpha:SetEndDelay(delay)
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Sets the amount of time for the animation to delay after finishing.
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Alpha:SetDuration(duration)
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Sets the time for the animation to progress from start to finish.
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stopped = Alpha:IsStopped()
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Returns whether the animation is currently stopped.
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playing = Alpha:IsPlaying()
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Returns whether the animation is currently playing.
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paused = Alpha:IsPaused()
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Returns whether the animation is currently paused.
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done = Alpha:IsDone()
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Returns whether the animation has finished playing.
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delaying = Alpha:IsDelaying()
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Returns whether the animation is currently in the middle of a start or end delay.
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delay = Alpha:GetStartDelay()
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Returns the amount of time the animation delays before its progress begins.
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smoothType = Alpha:GetSmoothing()
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Returns the smoothing type for the animation.
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progress = Alpha:GetSmoothProgress()
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Returns the progress of the animation (ignoring start and end delay)
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region = Alpha:GetRegionParent()
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Returns the `Region` object on which the animation operates.
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progress = Alpha:GetProgressWithDelay()
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Returns the progress of the animation and associated delays.
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progress = Alpha:GetProgress()
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Returns the progress of an animation, ignoring smoothing effects.
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order = Alpha:GetOrder()
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Returns the order of the animation within its parent group.
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delay = Alpha:GetEndDelay()
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Returns the amount of time the animation delays after finishing.
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elapsed = Alpha:GetElapsed()
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Returns the amount of time since the animation began playing.
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duration = Alpha:GetDuration()
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Returns the time for the animation to progress from start to finish.
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