Rotation:SetStartDelay(delay)
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Sets the amount of time for the animation to delay before its progress begins.
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Rotation:SetSmoothing("smoothType")
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Sets the smoothing type for the animation.
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Rotation:SetSmoothProgress()
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Функция еще не задокументированна.
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Rotation:SetOrder(order)
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Sets the order for the animation to play within its parent group.
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Rotation:SetEndDelay(delay)
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Sets the amount of time for the animation to delay after finishing.
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Rotation:SetDuration(duration)
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Sets the time for the animation to progress from start to finish.
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stopped = Rotation:IsStopped()
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Returns whether the animation is currently stopped.
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playing = Rotation:IsPlaying()
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Returns whether the animation is currently playing.
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paused = Rotation:IsPaused()
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Returns whether the animation is currently paused.
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done = Rotation:IsDone()
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Returns whether the animation has finished playing.
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delaying = Rotation:IsDelaying()
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Returns whether the animation is currently in the middle of a start or end delay.
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delay = Rotation:GetStartDelay()
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Returns the amount of time the animation delays before its progress begins.
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smoothType = Rotation:GetSmoothing()
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Returns the smoothing type for the animation.
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progress = Rotation:GetSmoothProgress()
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Returns the progress of the animation (ignoring start and end delay)
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region = Rotation:GetRegionParent()
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Returns the `Region` object on which the animation operates.
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progress = Rotation:GetProgressWithDelay()
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Returns the progress of the animation and associated delays.
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progress = Rotation:GetProgress()
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Returns the progress of an animation, ignoring smoothing effects.
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order = Rotation:GetOrder()
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Returns the order of the animation within its parent group.
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delay = Rotation:GetEndDelay()
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Returns the amount of time the animation delays after finishing.
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elapsed = Rotation:GetElapsed()
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Returns the amount of time since the animation began playing.
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duration = Rotation:GetDuration()
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Returns the time for the animation to progress from start to finish.
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Path:SetStartDelay(delay)
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Sets the amount of time for the animation to delay before its progress begins.
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Path:SetSmoothing("smoothType")
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Sets the smoothing type for the animation.
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Path:SetSmoothProgress()
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Функция еще не задокументированна.
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Path:SetOrder(order)
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Sets the order for the animation to play within its parent group.
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Path:SetEndDelay(delay)
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Sets the amount of time for the animation to delay after finishing.
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Path:SetDuration(duration)
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Sets the time for the animation to progress from start to finish.
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stopped = Path:IsStopped()
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Returns whether the animation is currently stopped.
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playing = Path:IsPlaying()
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Returns whether the animation is currently playing.
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paused = Path:IsPaused()
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Returns whether the animation is currently paused.
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done = Path:IsDone()
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Returns whether the animation has finished playing.
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delaying = Path:IsDelaying()
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Returns whether the animation is currently in the middle of a start or end delay.
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delay = Path:GetStartDelay()
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Returns the amount of time the animation delays before its progress begins.
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smoothType = Path:GetSmoothing()
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Returns the smoothing type for the animation.
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progress = Path:GetSmoothProgress()
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Returns the progress of the animation (ignoring start and end delay)
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region = Path:GetRegionParent()
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Returns the `Region` object on which the animation operates.
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progress = Path:GetProgressWithDelay()
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Returns the progress of the animation and associated delays.
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progress = Path:GetProgress()
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Returns the progress of an animation, ignoring smoothing effects.
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order = Path:GetOrder()
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Returns the order of the animation within its parent group.
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delay = Path:GetEndDelay()
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Returns the amount of time the animation delays after finishing.
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elapsed = Path:GetElapsed()
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Returns the amount of time since the animation began playing.
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duration = Path:GetDuration()
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Returns the time for the animation to progress from start to finish.
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