Set the Alpha for the fill Texture.
Signature:
Code
QuestPOIFrame:SetFillAlpha(Alpha)
Arguments:
- Alpha - How bright the fill texture is drawn. (number)
Examples:
local QuestPOIFrame = CreateFrame("QuestPOIFrame",nil ,UIParent);
QuestPOIFrame:SetHeight(WorldMapBlobFrame:GetHeight());
QuestPOIFrame:SetWidth(WorldMapBlobFrame:GetWidth());
QuestPOIFrame:Show();
QuestPOIFrame.texture = QuestPOIFrame:CreateTexture();
QuestPOIFrame.texture:SetAllPoints()
--QuestPOIFrame.texture:SetTexture(1, 1, 1, 1.0);
QuestPOIFrame:SetFillTexture("Interface\WorldMap\UI-QuestBlob-Inside");
QuestPOIFrame:SetBorderTexture("Interface\WorldMap\UI-QuestBlob-Outside");
QuestPOIFrame:SetFillAlpha(128);
QuestPOIFrame:SetBorderAlpha(192);
QuestPOIFrame:SetBorderScalar(1.0);
QuestPOIFrame:DrawBlob(ID, true);