Fires when the player's current equipment set changes.
Fires when the player's current equipment set changes. The firing of this event indicates the moment when the player's "current equipment set" state (as returned by GetEquipmentSetInfo()) changes -- at that time, the process of equipping/unequipping the set's items may not yet be complete.
See EQUIPMENT_SWAP_PENDING and EQUIPMENT_SWAP_FINISHED for monitoring the beginning and end of the equipment swap process.