Fires when a unit takes or recovers from damage due to a combat effect. Signature: Code ("unitID", "action", "descriptor", damage, damageType)
Arguments: - unitID - The unit that was affected. (string)
- action - The action type that happened, i.e. WOUND, DODGE, HEAL (string)
- descriptor - A descriptor that describes the action, i.e. CRITICAL, CRUSHING (string)
- damage - The ammount of damage or healing received (number)
- damageType - The type of damage dealt. Is 0(physical) for healing. (number)
Также смотрите: Игровые события
Ссылки: http://wowprogramming.com/docs/events/UNIT_COMBAT
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