Checks if the player has completed at least 1 achievement.
Checks if the player has completed at least 1 achievement. Used to determine whether or not the achievements frame should be loaded, and if the Achievements button on the micro menu should be enabled or not.
Signature:
Code
state = HasCompletedAnyAchievement()
Returns:
state - 1 if the player has completed at least one achievement, nil otherwise. (boolean)