Returns a list of the inventory subtypes for a given auction house item subclass.
Returns a list of the inventory subtypes for a given auction house item subclass. Inventory types are the second level of hierarchy seen when browsing item classes (categories) and subclasses at the Auction House: Head, Neck, Shirt, et al for Miscellaneous; Head, Shoulder, Chest, Wrist, et al for Cloth; etc.
This function still returns valid information if the player is not interacting with an auctioneer.
classIndex - Index of an item class (in the list returned by GetAuctionItemClasses()); currently, inventory types are only applicable in class 2 (armor) (number)
subClassIndex - Index of an item subclass (in the list returned by GetAuctionItemSubClasses(classIndex)); currently, inventory types are only applicable in the armor subclasses listed below: (number)
1 - Miscellaneous
2 - Cloth
3 - Leather
4 - Mail
5 - Plate
Returns:
token - Name of a global variable containing the localized name of the inventory type (e.g. INVTYPE_FINGER) (string)
display - 1 if the inventory type should be displayed; otherwise nil (used in the default auction UI to hide subclass/invType combinations that don't exist in the game; e.g. Plate/Back, Leather/Trinket, etc) (1nil)
... - Additional token, display pairs for each inventory type listed (list)