TALENTS_INVOLUNTARILY_RESET
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Fires when the player's talents have undergone a forced reset.
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TABARD_SAVE_PENDING
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Fires when the player attempts to save a guild tabard design.
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TABARD_CANSAVE_CHANGED
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Fires when information about the player's ability to save a guild tabard design changes or becomes available.
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SYNCHRONIZE_SETTINGS
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Fires when game options are manually synchronized with those saved on the server.
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STREAMING_ICON
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Fires when the game starts or stops downloading or patching content that is not yet ready.
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STOP_AUTOREPEAT_SPELL
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Fires when the player stops repetition of an automatically repeating spell.
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START_TIMER
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Tells TimerFrame what timebar to create, informs about the current time left and the original value it started to countdown from.
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START_LOOT_ROLL
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Fires when an item becomes available for group loot rolling.
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START_AUTOREPEAT_SPELL
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Fires when the player casts a spell which automatically repeats.
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SPELL_UPDATE_USABLE
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Fires when a spell becomes usable or unusable.
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SPELL_UPDATE_COOLDOWN
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Fires when the cooldown on one of the player's spells begins or ends.
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SPELL_PUSHED_TO_ACTIONBAR
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When you learn a spell and it's placed on the actionbar, this event fires and tells the IconIntroAnimation frame to animate the icon and place it on the actionbar slot.
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SPELL_FLYOUT_UPDATE
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This event is not yet documented.
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SPELL_ACTIVATION_OVERLAY_SHOW
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Fires when the player receives a reactive buff that should appear on the screen overlay.
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SPELL_ACTIVATION_OVERLAY_HIDE
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This event is not yet documented.
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SPELL_ACTIVATION_OVERLAY_GLOW_SHOW
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Fires when a reactive spell becomes active.
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SPELL_ACTIVATION_OVERLAY_GLOW_HIDE
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This event is not yet documented.
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SPELLS_CHANGED
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Fires when information about the contents of the player's spellbook changes or becomes available.
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SOUND_DEVICE_UPDATE
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Fires when information about sound input/output devices changes or becomes available.
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SOCKET_INFO_UPDATE
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Fires when information about the contents of the item socketing UI changes or becomes available.
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SOCKET_INFO_CLOSE
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Fires when the player ends interaction with the item socketing UI.
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SKILL_LINES_CHANGED
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Fires when the content of the player's skill list changes.
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SEND_MAIL_MONEY_CHANGED
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Fires when the amount of money attached to the outgoing mail message changes.
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SEND_MAIL_COD_CHANGED
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Fires when the Cash On Delivery cost assigned for the outgoing mail message changes.
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SCREENSHOT_SUCCEEDED
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Fires when a screenshot is successfully taken.
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SCREENSHOT_FAILED
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Fires if an attempt to take a screenshot fails.
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RUNE_TYPE_UPDATE
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Fires when the type of one of the player's rune resources changes.
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RUNE_POWER_UPDATE
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Fires when the availability of one of the player's rune resources changes.
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ROLE_POLL_BEGIN
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This event is not yet documented.
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ROLE_CHANGED_INFORM
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Fires when a party/raid member's role is changed manually.
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RESURRECT_REQUEST
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Fires when another character offers to resurrect the player.
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RESTRICTED_ACCOUNT_WARNING
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This event is not yet documented.
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REQUEST_CEMETERY_LIST_RESPONSE
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This event is not yet documented.
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REPLACE_ENCHANT
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Fires when the player attempts to enchant an item which is already enchanted.
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RECEIVED_ACHIEVEMENT_MEMBER_LIST
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Fires when the list of players that earned an achievement is received.
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RECEIVED_ACHIEVEMENT_LIST
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This event is not yet documented.
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READY_CHECK_FINISHED
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Fires when a ready check ends.
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READY_CHECK_CONFIRM
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Fires when a unit responds to a ready check.
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READY_CHECK
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Fires when a ready check is triggered.
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RAISED_AS_GHOUL
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Fires when the player is raised as a ghoul by a friendly death knight.
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RAID_TARGET_UPDATE
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Fires when raid target icons are assigned or cleared.
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RAID_ROSTER_UPDATE
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Fires when the raid roster changes.
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RAID_INSTANCE_WELCOME
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Fires when the player enters an instance that has a reset timer.
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RAID_BOSS_WHISPER
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This event is not yet documented.
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RAID_BOSS_EMOTE
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This event is not yet documented.
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QUEST_WATCH_UPDATE
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Fires when the player's status regarding a quest's objectives changes, for instance picking up a required object or killing a mob for that quest. All forms of (quest objective) progress changes will trigger this event.
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QUEST_QUERY_COMPLETE
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Fires when quest completion information is available from the server.
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QUEST_PROGRESS
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Fires when interacting with a questgiver about an active quest.
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QUEST_POI_UPDATE
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This event is not yet documented.
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